Environment Artist

4 Weeks ago • 3 Years + • Concept Art • Technical Art

About the job

Job Description

Visual Concepts' Budapest studio seeks an Environment Artist to contribute to the next NBA 2K iteration. Responsibilities include creating and populating game environments, cinematics, and ensuring asset optimization. Collaboration with art leads, producers, and other artists is crucial. The ideal candidate possesses excellent communication skills, at least 3 years of experience in digital art, proficiency in Maya and Adobe Suite, and a strong understanding of color theory, composition, and current design trends. The team prioritizes a positive and supportive work environment.
Must have:
  • 3+ years digital art experience
  • Proficient in Maya & Adobe Suite
  • Excellent communication skills
  • Strong color theory & composition skills
  • Asset optimization & performance knowledge
  • Experience with instanced art asset pipelines
Good to have:
  • Experience with proprietary game engine tools
  • Understanding of current design trends
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At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

Our Budapest studio is seeking an Environment Artist to join our development efforts on the next iteration of the award-winning NBA 2K franchise! Within this role, you will partner with artists and team members to build beautiful yet performant environments and arenas through modeling, texturing, and set dressing.

No sports knowledge is required, just a positive individual who can craft incredible environments to deliver clean assemblies with your co-developer programmers. You will be amongst a graphic design centric Environment team, where we will work to support you, and other environment artists.

The Environment Art group is a people focused diverse art team where we put effort where it pays off the most, pick up our teammates when we encounter headwinds in our lives, and pride ourselves in working effectively without sacrificing mental health. We prize the happiness that comes from helping the team do our best work and take credit as a team. Afterwards we blow off some steam and play games together. Give us a chance to meet you so we can tell you more!

 

What You Will Do:

  • Work with the art lead, art producer, and the environment team at large to create and populate environmental play spaces, pieces, and in-game cinematics
  • Bring white-boxed spaces to life with visual storytelling, without detracting from gameplay
  • Adhere to visual tenants of an established visual design, but push the boundaries of what is possible or expected
  • Ensure assets are fully optimized and performant while minimizing impact on artistic integrity
  • Proactively seek feedback to ensure accuracy and quality standards are met
  • Collaborate with other artists and departments throughout the production process

 

Who Will Be A Great Fit:

  • Excellent English communication verbal and written skills, especially with a remote team. Be an excellent written communicator on messaging and coworking systems like Slack, Figma, Miro, etc.
  • Minimum 3 years experience in a digital art content creation pipeline
  • Have a solid sense of color theory, composition, typography with current design trends.
  • Curiosity to learn and assemble your work with our powerful proprietary game engine tools.
  • Interface with design and engineering to implement final art into the game engine.
  • Comfortable working in Maya and Adobe Suite.
  • Be unyielding on naming conventions and understand the importance of them
  • Have experience working with instanced art asset pipelines
  • Learn and work predominantly in our proprietary assembly tool
  • Know how to offer and take constructive criticism. Ability to take direction well.
  • A strong work ethic is important – managing your own time, you pride yourself in having capacity to work autonomously.
  • Able to diagnose and solve problems quickly and independently

Along with your application, please submit a portfolio of professional or personal work samples, demonstrating successful understanding and application of industry standard practices

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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About The Company

Founded in 1988, Visual Concepts is the developer behind the 2K Sports games and the dominating success of the NBA 2K franchise. The Visual Concepts team is devoted and ambitious, never content to stop searching for new ways to improve the gaming experience and to develop advanced techniques and methods of producing cutting edge entertainment. It is through this determination and love of both sports and video games that Visual Concepts has fostered NBA 2K from its creation in 2000 to present day, ensuring each annual release is innovative and improved. The Visual Concepts attitude and work ethic shines through in the games and earns the company awards and accolades year after year.

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

Hungary (On-Site)

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

Budapest, Hungary (On-Site)

Agoura Hills, California, United States (Remote)

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