Senior Artist

3 Months ago • 4-8 Years • Concept Art

Job Summary

Job Description

As a Senior Artist at Gamemode One, you will be responsible for creating a wide range of assets for Minecraft Bedrock and implementing them in the game. You will contribute to the development of new projects, support art strategy, and design art-heavy systems. You will also play a vital role in ensuring a visually captivating experience for players by aligning art with gameplay.
Must have:
  • Ample experience with Minecraft art (textures, 3D modelling)
  • Strong understanding of Minecraft art standards
  • Ability to create high-quality art assets
  • Experience with low poly styles
  • Excellent communication and collaboration skills
Good to have:
  • Experience with art pipeline and tools
  • Experience with game development methods
  • Knowledge of art cleanliness and organization
  • Ability to mentor junior artists
  • Experience with character customization
Perks:
  • Unlimited paid time off
  • Flexible hybrid schedule
  • Health Spending Account of $3000/year
  • Charitable matching of $2000/year
  • Investment in professional development
  • Access to benefits without a probationary period
  • Opportunity for fully paid relocation to Halifax, Canada

Job Details

Location: Remote within 4 hours of GMT -4 (Halifax, Canada), with a strong preference for local applicants
Full-time position for 2025

A Bit About Us

Gamemode One was founded 6 years ago to do things right in the Minecraft gaming space - especially doing right by our staff, and right by our players. We care deeply about our vibrant company culture, which enables us all to do our best work. We are looking to scale to meet the full potential of the opportunities available to us, while continuing to prioritize staff-wellbeing, and making excellent games.


The Opportunity

In our bold and supportive organization, you’ll be leveraging your artistic skills, creating a variety of assets and implementing them into Minecraft Bedrock. You’ll play an important role in our upcoming projects and contribute to new entries in our growing and exciting roster of projects. You’ll be supporting art strategy, including planning and prototyping for upcoming projects and contributing to the design of art-heavy systems, such as character customization and asset variance.

You’ll bring your knowledge of Minecraft art standards and learn our art processes, vision, and goals. You will support the alignment of art and gameplay, ensuring that our games not only function smoothly but also deliver a visually captivating experience to our players.


What we mean when we say ‘experienced’

This role is listed at an experience level of “experienced”. We know that this can mean something different across employers. For us, this means you should have ample experience in Minecraft art such as textures and 3D modelling. This may be a mix of personal and professional experience. If you have ample art experience outside of Minecraft, learning quickly and eagerly would be necessary - and having experience across similar low poly styles would help. We are looking for someone who will be confident working on the bulk of art of a project. You will heavily impact the art direction of each project. This is likely not the role for you if it would be your first-ever art job, or you are seeking a role with a large focus on mentorship.


Within 1 month, you’ll…

  • Connect with your peers and coworkers
  • Become comfortable with our pipeline, tools, philosophy, and game development methods using Minecraft
  • Play some of our games and get acquainted with our approach to art and the critical role it plays in our content
  • Partake in the kick-off of your first blockbuster IP, contributing with asset prototyping
  • Understand the climate Gamemode One is in, including our company structure and culture, and our present projects and future goals


Within 3 months, you’ll…

  • Contribute to pre-production planning and asset prototyping for our next project
  • Support the elaboration of artifacts such as mood boards and style guides for current projects
  • Create your first hero art assets, demonstrating an understanding of our art cleanliness, organization, and quality standards
  • Help identify and diagnose inefficiencies in our art workflows
  • Show a deepening cultural understanding and values alignment by leveraging curiosity and initiative in learning about the company and our players


Within 6 months, you’ll…

  • Maintain a strong visual identity within our games
  • Play an active role in mentoring new artists through our current art processes
  • Collaborate closely with art and tech teams to achieve efficient and seamless art integration into our games
  • Contribute ideas to resolve inefficiencies and enhance art workflows


Within 12 months, you’ll…

  • Actively contribute to pushing the boundaries of innovation in art within the Minecraft medium.
  • Demonstrate confidence and initiative in exploring new techniques and approaches to enhance the visual impact of our games
  • Mentor and support junior team members, fostering a culture of continuous growth and collaboration in the art team
  • Contribute to discussions about art direction and its alignment with project goals and player expectations


Why our job descriptions look like this

Our job descriptions look different than the average, and that’s on purpose! We find the normal approach to be far too prescriptive. Defining explicit qualifications and requirements would be us defining how you should have acquired a certain skillset. What these generally achieve is intimidating those who don’t fit the mold to not apply. That’s not our style. To be inclusive and clear, we take a more descriptive approach. Read through the opportunity, and the description of the work you’ll be doing. Decide for yourself if the work excites you, and is something that you are able to rise to the challenge of.


Benefits

  • Unlimited paid time off
  • Flexible hybrid schedule
  • Health Spending Account of $3000/year
  • Charitable matching of $2000/year
  • Investment in professional development
  • Access to the benefits above without a probationary period
  • Opportunity to explore fully paid relocation to work with us in Halifax, Canada


Similar Jobs

Voodoo - Publishing Manager

Voodoo

Shanghai, Shanghai, China (Remote)
4 Weeks ago
ATF Labs - UI /UX designer

ATF Labs

Gurugram, Haryana, India (On-Site)
4 Months ago
Exploding Kittens,  Inc  - Game Designer

Exploding Kittens, Inc

Los Angeles, California, United States (On-Site)
2 Months ago
MPOWER Financing - UI/UX Designer

MPOWER Financing

Bengaluru, Karnataka, India (Hybrid)
5 Months ago
Epic Games - Senior Technical Designer

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Treyarch - Principal Character Concept Artist

Treyarch

Los Angeles, California, United States (On-Site)
3 Months ago
Starbreeze Studios - Lighting Artist (PAYDAY/PUBG)

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
19 Hours ago
CD PROJEKT RED - Lead Character Artist

CD PROJEKT RED

Boston, Massachusetts, United States (On-Site)
1 Week ago
Activision - Expert Character Artist

Activision

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago
Treyarch - PRINCIPAL CHARACTER CONCEPT ARTIST - TREYARCH (VANCOUVER)

Treyarch

Vancouver, British Columbia, Canada (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Microsoft - Research Intern - AI-Assisted Game Creation

Microsoft

Redmond, Washington, United States (On-Site)
1 Month ago
PlayStation Global - Senior Machine Learning Engineer, Anomaly Detection

PlayStation Global

London, England, United Kingdom (Hybrid)
3 Months ago
Cargo Studio - Frontend Game Developer

Cargo Studio

(On-Site)
2 Weeks ago
Attentive - Senior Machine Learning Engineer

Attentive

San Francisco, California, United States (Hybrid)
4 Months ago
Mobiloitte - Creative Designer/UI Expert | Web 3.0 Projects (Contract)

Mobiloitte

Singapore (Remote)
6 Days ago
Nagarro - SAP FI/CO Consultant (all genders)

Nagarro

Austria (Remote)
4 Months ago
Match Group - Design Engineer

Match Group

Ghent, Flanders, Belgium (On-Site)
4 Months ago
Hudl - Product Design Manager

Hudl

Austin, Texas, United States (Remote)
3 Months ago
Company3 Method Studios - Onsite Support Analyst I

Company3 Method Studios

New York, New York, United States (On-Site)
1 Week ago
SuperPlay - Senior 3D Animation

SuperPlay

Tel Aviv District, Israel (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Halifax, Nova Scotia, Canada

Nagarro - Staff Engineer, .Net Fullstack

Nagarro

Canada (Remote)
4 Months ago
Ubisoft - Game Deployment Manager [Anvil Pipeline]

Ubisoft

Québec City, Quebec, Canada (On-Site)
1 Week ago
Motive Studio - Software Developer Intern (UI Programming)

Motive Studio

Montreal, Quebec, Canada (Hybrid)
1 Week ago
Behaviour Interactive - Senior Capture Artist

Behaviour Interactive

Montreal, Quebec, Canada (Hybrid)
1 Month ago
DNEG - Assistant Editor

DNEG

Quebec, Canada (Hybrid)
18 Hours ago
PwC - Forensic Manager

PwC

Toronto, Ontario, Canada (On-Site)
4 Months ago
2K - Principal Gameplay Animation Engineer

2K

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Epic Games - Creator Evangelist

Epic Games

Montreal, Quebec, Canada (On-Site)
5 Days ago
Epic Games - Artiste sénior, effets visuels (VFX)

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Concept Art Jobs

MSKC GAME STUDIO   - Game Artist

MSKC GAME STUDIO

Bengaluru, Karnataka, India (On-Site)
7 Months ago
Werplay - 2D Artist

Werplay

Islamabad, Islamabad Capital Territory, Pakistan (On-Site)
1 Month ago
Playdawn Consulting - Lead Game Artist

Playdawn Consulting

Maharashtra, India (Hybrid)
7 Months ago
Crystal Dynamics - External Art Intern

Crystal Dynamics

Bellevue, Washington, United States (On-Site)
4 Days ago
Lemon Sky - Concept Artist

Lemon Sky

Petaling Jaya, Selangor, Malaysia (On-Site)
3 Months ago
Wargaming - Art Director (World of Warships Franchise)

Wargaming

Belgrade, Serbia (On-Site)
3 Months ago
Kojima Productions - Concept Artist

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Gunzilla - Senior Biome Level Artist

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago
Maverick Games - Senior Environment Artist

Maverick Games

Warwick, England, United Kingdom (Hybrid)
2 Weeks ago
FISHLABS GmbH - Level Artist

FISHLABS GmbH

Hamburg, Hamburg, Germany (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Gamemode One is a small, but growing, team with a love of community, innovation, and initiative. We’re interested in making quality, beloved games, and being a stable place for career growth. We know diversity makes us all stronger, and are proud of every member of our 20+ team across 10 countries. We love making games and the unique challenges of making them in Minecraft.

Let’s make great things together! We look forward to meeting you.

Our namesake is a tribute to our Minecraft roots. "​/gamemode 1"​ is the command in Minecraft that enables creative mode.

Creative mode was the tool that laid the foundation for us to grow into the builders, developers, artists, designers, and world-building enthusiasts that we are today.

Nova Scotia, Canada (Hybrid)

Nova Scotia, Canada (Hybrid)

Nova Scotia, Canada (Hybrid)

Nova Scotia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Gamemode One Inc.

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug