Creative - Prototyper II

6 Months ago • All levels • Sound Design

Job Summary

Job Description

Prototyper for audio experiences in VR, AR and MR using Unity 3D or Unreal. Must have C# proficiency and experience with Digital Audio Workstations.
Must have:
  • Unity 3D or Unreal
  • C# Proficiency
  • Digital Audio Workstations
  • Collaboration Skills
Good to have:
  • Max/MSP
  • MATLAB Scripting
  • Codebase Extension
  • Audio DSP Experience
Perks:
  • 401(k)
  • Health Insurance

Job Details

About the job

This job is sourced from a job board.
Our mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people here are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started. As an Audio Experiences Prototyper on the Audio Research team, you'll work with world-class scientists, designers, and engineers developing breakthrough technologies necessary for virtual, mixed, and augmented reality. You will develop spatial and perceptual audio experiences for Augmented, Mixed, and Virtual Reality projects that demonstrate the full potential of 3D audio using future-state research technology. Your work will span multiple extended realities domains, both for audio-forward/audio-exclusive experiences and as part of larger multi-sensory and multi-modal experiences, which are used in user research studies, technology demos, and functional prototypes.

Responsibilities:

Rapid prototyping of ideas into functional and interactive experiences, which may span software, hardware, and firmware capabilities.

Collaboration with research scientists to transform experimental hardware, software, and services into prototype interactive experiences.

Implementation support for audio features within multi-modal experience development.

Minimum Qualifications:

Strong communication skills and the ability to work in a highly collaborative, ambiguous environment.

Proficiency with Unity 3D or Unreal.

Proficiency with C#.

Proficiency with Digital Audio Workstations (DAWs), such as Ableton Live, ProTools, or Logic Pro.

Bachelor's degree in computer science, music & technology, acoustic engineering, or a related field.

Desired Qualifications:

Expert knowledge of Max/MSP.

Expert knowledge of MATLAB scripting.

Experience adapting and extending existing codebases.

Demonstrated basic audio digital signal processing (DSP) experience.

Benefits:

401(k).

Dental Insurance.

Health insurance.

Vision insurance.

We are an equal-opportunity employer and value diversity, equality, inclusion, and respect for people.

The salary will be determined based on several factors including, but not limited to, location, relevant education, qualifications, experience, technical skills, and business needs.

Additional Responsibilities:

Participate in OrangePeople monthly team meetings, and participate in team-building efforts.

Contribute to OrangePeople technical discussions, peer reviews, etc.

Contribute content and collaborate via the OP-Wiki/Knowledge Base.

Provide status reports to OP Account Management as requested.

About us:

OrangePeople is an Enterprise Architecture and Project Management solutions company. Our most valuable asset is our people: dynamic, creative thinkers, who are passionate about doing quality work. As a member of the OrangePeople team, you will have access to industry-leading consulting practices, strategies & and technologies, innovative training & and education. An ideal Orange Person is a technology leader with a proven track record of technical achievements and a strong process/methodology orientation.

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