Lead Audio Programmer

3 Days ago • 5 Years + • Sound Design • $186,700 PA - $280,100 PA

Job Summary

Job Description

Santa Monica Studio, part of SIE, seeks a Lead Audio Programmer for an unannounced title. Responsibilities include owning the audio tech team's vision, implementing runtime systems and features, collaborating with sound designers, identifying areas for improvement, designing and implementing solutions, troubleshooting, writing efficient code, and optimizing performance. The ideal candidate possesses a strong understanding of audio technology, expertise in C++, experience with Wwise, and excellent debugging and communication skills. Commitment to code quality and collaboration is essential.
Must have:
  • 5+ years programming experience
  • C++ expertise
  • Wwise knowledge
  • Audio tech understanding
  • Excellent debugging skills
  • Collaboration with sound designers
Perks:
  • Medical, dental, vision
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Sony product discounts
  • Bonus package (potential)

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Lead Audio Programmer for the development of a new unannounced title!

As an audio tech lead, you’re an experienced programmer used to tackling complex problems. You’re familiar with the game audio domain, and you collaborate well with sound designers to make their work sing!

Responsibilities

  • Own the overall vision of the audio tech team

  • Implement runtime audio systems and features as well as related workflows

  • Collaborate with sound designers in their use of these features and workflows

  • Identify areas for improvement, establish requirements, design and implement solutions

  • Troubleshoot issues, solve them, and implement robust, high-quality solutions

  • Write clear, maintainable, reliable, and efficient code

  • Profile and optimize code to remove bottlenecks

  • Test and document code

Requirements

  • S. degree in computer science or equivalent experience

  • 5+ years of professional programming experience

  • Understand audio-specific terminology and technology

  • Expertise in C++

  • Working knowledge of Wwise

  • Strong generalist with solid code architecture skills

  • Excellent debugging skills

  • Enthusiasm and initiative

  • Meticulous attention to detail

  • Excellent spoken and written communication

  • Able and motivated to work with other team members

  • Commitment to code quality, documentation, and testing procedures

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.

$186,700 - $280,100 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

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