Senior Gameplay Programmer

5 Months ago • 5 Years + • Gameplay

Job Details

We are looking for top talent

Keen Software House is an independent, international game development studio based in Prague, Czech Republic. We are currently seeking a highly skilled and experienced Senior Gameplay Programmer to join our team. In this role, you will be part of the Gameplay Team, responsible for the development of Space Engineers 2. You will work closely with our Engine Programmers and Designers to help bring the creative vision of our games to life.

While this position is based at our headquarters in Prague, we offer the flexibility to work remotely from anywhere.

We are always looking for passionate colleagues who strive for technical and artistic excellence and enjoy pushing the boundaries of what’s possible.

Requirements:

  • Skilled and experienced programmer on Windows platform (+5 years)
  • Very good knowledge and experience with C# and .NET
  • Advanced English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player

Considered a plus:

  • Experience in designing and maintaining desktop applications
  • Knowledge of C++
  • Experience with back-end development / front-end development
  • Experience with DirectX or OpenGL
  • Experience with design patterns, unit testing, UI design
  • Experience with graphics programming, game networking architectures, low level optimization, etc.
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Developing Space Engineers 2 - implementing new game features or optimization, rendering techniques, physics simulations, etc.
  • As a Senior Gameplay Programmer you will work with our in house engine VRAGE3

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Programming testing task (to be completed at home within a 14-day window)
  4. Task evaluation
  5. Interview with the Team Leader, Technical Director, and HR
  6. Job offer

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.

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About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

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