Senior AI Gameplay Programmer

2 Months ago • 3 Years +

Job Summary

Job Description

The Senior AI Gameplay Programmer will be responsible for designing and implementing AI-driven NPC behavior in a AAA survival city-building game. This includes developing sophisticated AI systems for unique gameplay experiences within a procedurally generated world. The role involves close collaboration with designers and animators to create lifelike AI characters, developing procedural AI routines, and optimizing AI performance for large-scale NPC interactions in an open-world environment. The candidate will debug, profile, and optimize AI systems for seamless gameplay performance.
Must have:
  • 3+ years of experience in AI programming for games
  • Strong proficiency in C++ and Unreal Engine 5 experience
  • Experience with procedural AI, crowd simulation, and NPC behavior
  • Passion for survival and city-building games
Perks:
  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio.

Job Details

Why us?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

We are looking for a Senior AI Gameplay Programmer to push the boundaries of AI-driven NPC behavior in our AAA survival city-building game. You will develop sophisticated AI systems that create unique, emergent gameplay experiences in a procedurally generated world.


Responsibilities

  • Design and implement AI-driven NPC behavior, including decision-making, pathfinding, and interactions.
  • Work closely with designers and animators to create lifelike and reactive AI characters.
  • Develop procedural AI routines for villagers, enemies, and creatures to enhance realism.
  • Optimize AI performance for large-scale NPC interactions in an open-world environment.
  • Debug, profile, and optimize AI systems for seamless gameplay performance.


Requirements

  • 3+ years of experience in AI programming for games.
  • Strong proficiency in C++ and experience with Unreal Engine 5 (Behavior Trees, EQS, NavMesh).
  • Experience with procedural AI, crowd simulation, and large-scale NPC behavior.
  • Passion for survival and city-building games.
  • Onsite position.


What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make Solid River an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

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About The Company

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unrel Engine 5 to merge thrill, exploration, and impressive construction features.


Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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