Character Artist (Temp)

4 Months ago • 2 Years + • Technical Art • Undisclosed

About the job

Job Description

Character Artist with 2+ years experience in Maya, Substance Painter, Photoshop, and ZBrush to create lifelike WWE Superstars.
Must have:
  • Maya Experience
  • Substance Painter
  • Photoshop Skills
  • ZBrush Proficiency
Good to have:
  • Flow Production
  • Perforce, Jira
  • Marvelous Designer
  • Rigging, Grooming
Perks:
  • Full Benefits
  • Equity Awards

About the job

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need

We are seeking a dedicated Character Artist to join our team. In this role, you'll collaborate closely with artists, designers, tech artists, and engineers to create the most astonishingly lifelike WWE Superstars ever seen in a game. You'll be responsible for not only recreating the incredible likenesses of Superstars but also designing a wide range of costumes, accessories, and hairstyles. Together, we'll continue developing the best wrestling game ever made.

WWE2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.

What You Will Do

  • Build and model UVs, and texture characters using Maya, Substance Painter, Photoshop, and ZBrush
  • Use our toolset to create and maintain bodies, attires, and hair
  • Follow a PBR-compliant workflow to build textures and materials
  • Take ownership of characters from the style-guide phase to final in-game approval
  • Troubleshoot character-related issues
  • Collaborate closely with tech art, production, and engineering teams
  • Develop extensive knowledge of our software and systems
  • Provide feedback to outsource vendors
  • Ensure timely delivery under production constraints


Who Will Be a Great Fit:

  • 2+ years of experience as a character modeler
  • Proficiency in Maya, Substance Painter, Photoshop, and ZBrush
  • A self-starter with a passion for learning and strong problem-solving skills
  • Solid understanding of anatomy and game engine limitations
  • Ability to take direction, work independently, and contribute in a team environment
  • Passionate about video games (not just ours!)


Might Be Nice:

  • Experience with Flow Production Tracker, Perforce, Jira, or Marvelous Designer
  • Skills in rigging, geometry deformations, and Grooming workflows (x-gen)
  • Hyper-realistic likeness face sculpting from photo and video references
  • Understanding of the end-to-end game production process


To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

The pay range for this position in California at the start of employment is expected to be between $29.57 - $39.04 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.Derek parrots what I say to him all the time.

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About The Company

Founded in 1988, Visual Concepts is the developer behind the 2K Sports games and the dominating success of the NBA 2K franchise. The Visual Concepts team is devoted and ambitious, never content to stop searching for new ways to improve the gaming experience and to develop advanced techniques and methods of producing cutting edge entertainment. It is through this determination and love of both sports and video games that Visual Concepts has fostered NBA 2K from its creation in 2000 to present day, ensuring each annual release is innovative and improved. The Visual Concepts attitude and work ethic shines through in the games and earns the company awards and accolades year after year.

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Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

Budapest, Hungary (On-Site)

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