Character Artist (Temp)

5 Months ago • 2 Years + • Technical Art

Job Summary

Job Description

Character Artist with 2+ years experience in Maya, Substance Painter, Photoshop, and ZBrush to create lifelike WWE Superstars.
Must have:
  • Maya Experience
  • Substance Painter
  • Photoshop Skills
  • ZBrush Proficiency
Good to have:
  • Flow Production
  • Perforce, Jira
  • Marvelous Designer
  • Rigging, Grooming
Perks:
  • Full Benefits
  • Equity Awards

Job Details

About the job

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need

We are seeking a dedicated Character Artist to join our team. In this role, you'll collaborate closely with artists, designers, tech artists, and engineers to create the most astonishingly lifelike WWE Superstars ever seen in a game. You'll be responsible for not only recreating the incredible likenesses of Superstars but also designing a wide range of costumes, accessories, and hairstyles. Together, we'll continue developing the best wrestling game ever made.

WWE2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.

What You Will Do

  • Build and model UVs, and texture characters using Maya, Substance Painter, Photoshop, and ZBrush
  • Use our toolset to create and maintain bodies, attires, and hair
  • Follow a PBR-compliant workflow to build textures and materials
  • Take ownership of characters from the style-guide phase to final in-game approval
  • Troubleshoot character-related issues
  • Collaborate closely with tech art, production, and engineering teams
  • Develop extensive knowledge of our software and systems
  • Provide feedback to outsource vendors
  • Ensure timely delivery under production constraints


Who Will Be a Great Fit:

  • 2+ years of experience as a character modeler
  • Proficiency in Maya, Substance Painter, Photoshop, and ZBrush
  • A self-starter with a passion for learning and strong problem-solving skills
  • Solid understanding of anatomy and game engine limitations
  • Ability to take direction, work independently, and contribute in a team environment
  • Passionate about video games (not just ours!)


Might Be Nice:

  • Experience with Flow Production Tracker, Perforce, Jira, or Marvelous Designer
  • Skills in rigging, geometry deformations, and Grooming workflows (x-gen)
  • Hyper-realistic likeness face sculpting from photo and video references
  • Understanding of the end-to-end game production process


To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

The pay range for this position in California at the start of employment is expected to be between $29.57 - $39.04 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.Derek parrots what I say to him all the time.

Similar Jobs

DNEG - Pipeline Supervisor

DNEG

Mumbai, Maharashtra, India (On-Site)
4 Months ago
Bad Robot Games - Art Outsource Manager

Bad Robot Games

(Remote)
2 Months ago
Blue Zoo Animation Studio - Lead Character Modeller

Blue Zoo Animation Studio

London, England, United Kingdom (Hybrid)
1 Month ago
Zynga - Game Art Generalist

Zynga

Bengaluru, Karnataka, India (On-Site)
2 Months ago
DECA Games - Senior Marketing Artist (m/f/d)

DECA Games

(Remote)
4 Months ago
Electronic Arts - Technical Artist - Generalist Animation & Characters

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Playground Games - Senior VFX Artist

Playground Games

England, United Kingdom (Hybrid)
2 Months ago
Gunzilla - Lead Technical Artist

Gunzilla

Frankfurt, Hessen, Germany (On-Site)
1 Month ago
Ubisoft - Unity Technical Artist

Ubisoft

Barcelona, Catalonia, Spain (On-Site)
2 Months ago
Rare - Principal VFX Artist

Rare

Atherstone, England, United Kingdom (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

DNEG - Creature TD - CFX (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
4 Months ago
Netflix - Sr. Technical Artist, Games Studo

Netflix

Los Gatos, California, United States (On-Site)
3 Months ago
Bkom Studios - 3D Character Artist

Bkom Studios

Montreal, Quebec, Canada (Remote)
4 Weeks ago
Room 8 Studio - 3D Vehicles Artist, Middle/Senior

Room 8 Studio

(On-Site)
6 Days ago
ZeniMax Media - Senior Animator (Faces)

ZeniMax Media

Rockville, Maryland, United States (On-Site)
5 Months ago
Kojima Productions - System Programmer

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Ubisoft - Technical Director (Characters)

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Skillsearch - Lead Technical Artist

Skillsearch

United States (Remote)
7 Months ago
The Walt Disney Company - Animator

The Walt Disney Company

Burbank, California, United States (On-Site)
2 Days ago
Scanline VFX - Lead Software Engineer (Maya)

Scanline VFX

Seoul, South Korea (Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Agoura Hills, California, United States

Twitch - Mobile Infrastructure Engineer

Twitch

Seattle, Washington, United States (On-Site)
2 Months ago
Marvell - Facilities Commodity Manager

Marvell

Santa Clara, California, United States (Hybrid)
3 Months ago
Rocket Science - Software Engineer - Unreal

Rocket Science

Albany, New York, United States (Hybrid)
3 Weeks ago
PlayStation Global - Senior Gameplay Capture Artist

PlayStation Global

California, United States (Remote)
2 Months ago
NVIDIA - Senior Financial Analyst

NVIDIA

Santa Clara, California, United States (On-Site)
1 Month ago
Warner Bros Games - EVP, Legal, Head of Studios & Networks

Warner Bros Games

Burbank, California, United States (Hybrid)
4 Months ago
Team Liquid - Freelance Marketing Manager

Team Liquid

Los Angeles, California, United States (Remote)
4 Months ago
Logitech - Sr.Test Engineer

Logitech

Camas, Washington, United States (Hybrid)
4 Months ago
ByteDance - Algorithm Engineer (Multiple Positions)

ByteDance

San Jose, California, United States (On-Site)
2 Months ago
Global Step - Human Resources Manager

Global Step

Texas, United States (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Fantastic Pixel Castle - Art Manager

Fantastic Pixel Castle

United States (Remote)
1 Month ago
Raid Base  Inc  - Senior Artist, VFX

Raid Base Inc

Los Angeles, California, United States (Remote)
6 Months ago
The Walt Disney Company - Pipeline Technical Director, Level II

The Walt Disney Company

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
BULKHEAD - Lead Character Artist

BULKHEAD

Derby, England, United Kingdom (On-Site)
4 Days ago
Activision - Senior Tools Programmer

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Moldova (On-Site)
3 Months ago
Aristocrat Gaming - Sr. Lead Artist

Aristocrat Gaming

Gurugram, Haryana, India (Hybrid)
3 Weeks ago
Keywords Studios (Player Support) - Senior/Lead VFX Artist - 2025 Opportunities

Keywords Studios (Player Support)

Ireland (Remote)
2 Months ago
PlayStation Global - Senior Technical Artist (Game Tech) - 12 month contract

PlayStation Global

Guildford, England, United Kingdom (On-Site)
3 Months ago
DNEG - Pipeline ATD

DNEG

Chennai, Tamil Nadu, India (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Founded in 1988, Visual Concepts is the developer behind the 2K Sports games and the dominating success of the NBA 2K franchise. The Visual Concepts team is devoted and ambitious, never content to stop searching for new ways to improve the gaming experience and to develop advanced techniques and methods of producing cutting edge entertainment. It is through this determination and love of both sports and video games that Visual Concepts has fostered NBA 2K from its creation in 2000 to present day, ensuring each annual release is innovative and improved. The Visual Concepts attitude and work ethic shines through in the games and earns the company awards and accolades year after year.

Novato, California, United States (On-Site)

Budapest, Hungary (On-Site)

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

Budapest, Hungary (On-Site)

California, United States (Remote)

View All Jobs

Get notified when new jobs are added by Visual Concepts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug