Lead Technical Artist

2 Months ago • 6-8 Years • Technical Art

Job Summary

Job Description

Lead Technical Artist at Teravision Games responsible for leading the development of technical solutions optimizing artistic workflows. Responsibilities include providing technical leadership, overseeing the Technical Art department's planning and scheduling, supervising game optimization, ensuring high-quality code, facilitating communication between teams, staying updated on industry trends, and mentoring the team. The role requires close collaboration with programming teams to develop and maintain efficient artistic tools. The position demands strong leadership skills and a deep understanding of game development across multiple platforms (PC, consoles, mobile).
Must have:
  • 6+ years experience in technical artist roles
  • Experience with Python and C++
  • Proficiency in 3D software (Maya, 3ds Max, Blender)
  • Unreal Engine expertise
  • Game optimization knowledge
  • Team leadership and mentorship
Good to have:
  • Experience with Lua, MaxScript, or Perl
  • Familiarity with Perforce or Git
  • Knowledge of Confluence and Jira
Perks:
  • Flexible working hours
  • 15 paid vacation days
  • Medical and dental benefits
  • Snack bar
  • Well-being programs
  • Family-friendly environment
  • No-crunch policy

Job Details

At Teravision Games, we have a very talent-focused and value-driven culture. We are looking to provide the world a window into that culture and contribute in some way to making our industry more inclusive while ultimately creating the most healthy and happy environment for talent. 


We are looking for a Lead Technical Artist responsible for leading the development of technical solutions that optimize artistic workflows, ensuring that the technical aspects of the game are well-managed and aligned with the overall project vision. This role is essential to guarantee a high visual standard in games while maintaining efficiency, optimization, and scalability.

 

Responsibilities:

 

  • Provide technical leadership and direction to the team, ensuring alignment and focus on project goals.
  • Design and oversee the planning and scheduling of the Technical Art department, ensuring proper task allocation and adherence to established deadlines while identifying and communicating potential risks within the project plan.
  • Supervise game optimization and performance to ensure efficient functionality across multiple platforms.
  • Ensure that code and technical implementations meet high standards of quality and stability.
  • Facilitate communication and collaboration between Art, Design, Production, and other teams to ensure effective project execution.
  • Stay up to date with the latest trends and technological advancements in Technical Art to propose and implement improvements and innovations that optimize team processes and outcomes.
  • Lead, guide, and provide feedback to the Technical Art team to ensure the quality and consistency of delivered work.
  • Lead the professional development of the Tech Art team through training, mentorship, and the adoption of best practices, ensuring their professional growth and alignment with the objectives of each role and the Studio.
  • Collaborate with programming teams to develop and maintain tools that improve the efficiency and quality of the artistic process.

Requirements:

 

  • 6 years of experience in technical artist roles within the video game industry, with at least 2 years of experience in team leadership or supervision.
  • Experience with Python and C++ for tool creation and process automation.
  • Experience in video game projects from pre-production to launch, with multi-platform experience (PC, consoles, mobile).
  • Advanced proficiency in 3D creation software such as Maya, 3ds Max, or Blender.
  • Familiarity with Unreal Engine, understanding their architectures, workflows, and capabilities to maximize performance and visual quality.
  • Proficiency in relevant programming and scripting languages, such as C++, Python, Lua, MaxScript, or Perl.
  • Knowledge of optimization techniques for managing file sizes, polygon counts, loading times, and asset formats, ensuring a balance between visual quality and game performance.
  • Familiarity with version control software such as Perforce or Git.
  • Familiarity with production tools such as Confluence and Jira.

 

Benefits (Some benefits vary by location*)

 

  • Flexible working hours.
  • 15 paid vacation days.
  • Medical and dental benefits.
  • Snack Bar.
  • Well-being programs.
  • Family-friendly working environment.
  • A no-crunch employer. We believe in maintaining a healthy work-life balance.

Note 1: It’s required to attach a link to your portfolio to consider your application.

Note 2: This position is hybrid, combining on-site and remote work.

 

Do you feel that you do not meet all the requirements listed in this job opening? Are you unsure if your level of experience aligns with what is needed? 

 

We have noticed that certain cultural or gender identities often hesitate to apply for some of our available positions unless they believe they meet all the requirements perfectly. At Teravision Games, we embrace diversity, inclusion, and equity in our workplace. We firmly believe that your unique skills, perspective, and experience could be exactly what we are looking for.

 

If you are passionate about this position but feel that your experience does not perfectly match every profile requirement, we encourage you to apply anyway! At Teravision Games, we value the diverse experiences, talents, and potential that each individual brings. We are confident that the ideal opportunity for you might be closer than you think."

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About The Company

Teravision Games is a leading Latin American video game development studio. It was founded in 2006 and its headquarters are located in Bogotá, Colombia with offices in the US, Canada and Spain. The studio has developed more than 80 mobile, web and PC games for companies like Disney, Nickelodeon, Namco and Atari, and is now focused exclusively on PC-console titles made with the Unreal Engine.


 

(Hybrid)

Bogotá, Bogota, Colombia (Hybrid)

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