Technical Artist - Generalist Animation & Characters

3 Months ago • 2-5 Years • Technical Art • $83,000 PA - $113,000 PA

Job Summary

Job Description

EA's Frostbite team seeks a Technical Artist Generalist specializing in animation, characters, and cinematic tools. The role involves building content showcasing Frostbite's capabilities, collaborating with engineers and product managers on tool development, creating training materials, maintaining team resources, and staying current with game development best practices. Responsibilities include building animation and character examples, collaborating on tool development, creating training materials, and maintaining infrastructure. The ideal candidate has 2+ years' experience in a similar role, proficiency in animation systems, character setup, cinematic workflows, real-time game engines, DCC tools, scripting (Python), and node-based solutions (Blueprints). The position offers a hybrid remote/office work balance.
Must have:
  • Animation & character expertise
  • Cinematic workflow knowledge
  • Real-time engine & DCC tool experience
  • Python & node-based scripting
  • Content creation & workflow improvement
Perks:
  • Paid time off
  • Sick time
  • Extended health/dental/vision
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus & equity (potential)
  • Free games

Job Details

We are Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine, powering games such as EA SPORTS FC, Madden, Battlefield, Need for Speed and Skate. Join us in driving the next evolution in games.

What we are looking for

The Frostbite Tech Art and Content team is a group of seasoned technical artists and content creators passionate about delivering tools, features and solutions that empower our game team partners. We work directly with our product and engineering peers in the development of the Frostbite engine.

We are looking for a technical art generalist to support content creation for training, feature validation and identify workflow improvements. Reporting to the Director of Content, the role will focus on your skills with animation systems, essential character solutions and knowledge of cinematic tools.

You are a technical artist or animator with experience building content solutions that help identify workflow improvement opportunities. You love helping peers solve challenging and complex production problems. You’re easy going, sensible and people enjoy working with you. You have clear thoughtful opinions built on both experience and listening to the needs of others.

Key Responsibilities

  • Build examples showcasing animation and character tools with support for cinematic tools.

  • Collaborate with Technical Artists, Product Managers and Engineers on Frostbite tool development.

  • Create training materials for the Frostbite content creator community.

  • Maintain infrastructure resources for the technical art team.

  • Stay updated on game development standards to inform workflows.

  • Role is remote hybrid with flexible office/home work balance.

Required Experience

  • Understanding of animation systems, character setup, and comfortable with cinematic workflows.

  • Mid to senior level with a minimum 2+ years as a technical artist, animator, or content creator.

  • Experience with real-time game engines and DCC tools.

  • Empathy for the user-experience and building solutions that empower content creators across all Frostbite games.

  • Proficient in scripting (Python) and node-based solutions (Blueprints).

  • Understand the challenges and complexities of daily game development production

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $107,600 - $147,100 CAD

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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