Technical Artist - Generalist Animation & Characters

2 Months ago • 2-5 Years • Technical Art • $83,000 PA - $113,000 PA

Job Summary

Job Description

EA's Frostbite team seeks a Technical Artist Generalist specializing in animation, characters, and cinematic tools. The role involves building content showcasing Frostbite's capabilities, collaborating with engineers and product managers on tool development, creating training materials, maintaining team resources, and staying current with game development best practices. Responsibilities include building animation and character examples, collaborating on tool development, creating training materials, and maintaining infrastructure. The ideal candidate has 2+ years' experience in a similar role, proficiency in animation systems, character setup, cinematic workflows, real-time game engines, DCC tools, scripting (Python), and node-based solutions (Blueprints). The position offers a hybrid remote/office work balance.
Must have:
  • Animation & character expertise
  • Cinematic workflow knowledge
  • Real-time engine & DCC tool experience
  • Python & node-based scripting
  • Content creation & workflow improvement
Perks:
  • Paid time off
  • Sick time
  • Extended health/dental/vision
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus & equity (potential)
  • Free games

Job Details

We are Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine, powering games such as EA SPORTS FC, Madden, Battlefield, Need for Speed and Skate. Join us in driving the next evolution in games.

What we are looking for

The Frostbite Tech Art and Content team is a group of seasoned technical artists and content creators passionate about delivering tools, features and solutions that empower our game team partners. We work directly with our product and engineering peers in the development of the Frostbite engine.

We are looking for a technical art generalist to support content creation for training, feature validation and identify workflow improvements. Reporting to the Director of Content, the role will focus on your skills with animation systems, essential character solutions and knowledge of cinematic tools.

You are a technical artist or animator with experience building content solutions that help identify workflow improvement opportunities. You love helping peers solve challenging and complex production problems. You’re easy going, sensible and people enjoy working with you. You have clear thoughtful opinions built on both experience and listening to the needs of others.

Key Responsibilities

  • Build examples showcasing animation and character tools with support for cinematic tools.

  • Collaborate with Technical Artists, Product Managers and Engineers on Frostbite tool development.

  • Create training materials for the Frostbite content creator community.

  • Maintain infrastructure resources for the technical art team.

  • Stay updated on game development standards to inform workflows.

  • Role is remote hybrid with flexible office/home work balance.

Required Experience

  • Understanding of animation systems, character setup, and comfortable with cinematic workflows.

  • Mid to senior level with a minimum 2+ years as a technical artist, animator, or content creator.

  • Experience with real-time game engines and DCC tools.

  • Empathy for the user-experience and building solutions that empower content creators across all Frostbite games.

  • Proficient in scripting (Python) and node-based solutions (Blueprints).

  • Understand the challenges and complexities of daily game development production

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $107,600 - $147,100 CAD

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

Turtle Rock Studios - Senior VFX Artist

Turtle Rock Studios

California, United States (Remote)
1 Week ago
Framestore - Technical Artist - London Launchpad Internship 2025

Framestore

London, England, United Kingdom (On-Site)
5 Days ago
Streamline Media Group  Inc  - Game Programmer (Unreal)

Streamline Media Group Inc

Bogotá, Bogota, Colombia (On-Site)
5 Months ago
Impronics Technologies - AWS Cloud Engineer

Impronics Technologies

Gurugram, Haryana, India (On-Site)
10 Months ago
The Walt Disney Company - Quality Assurance Inspector (NDT)

The Walt Disney Company

Hong Kong (On-Site)
1 Week ago
El Ranchito - Talent Pool - FX Artists

El Ranchito

Madrid, Community Of Madrid, Spain (On-Site)
6 Days ago
Flying Bark Productions - Pipeline TD

Flying Bark Productions

Glendale, California, United States (Hybrid)
6 Days ago
Ubisoft - Senior VFX Artist - Real-Time Cinematics

Ubisoft

Montpellier, Occitanie, France (On-Site)
1 Month ago
CD PROJEKT RED - Asset Artist (Geology Environment) - Contract

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
6 Days ago
Ripple Effect  - Character Artist - ExDev

Ripple Effect

Vancouver, British Columbia, Canada (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Life church - Project Architect

Life church

Edmond, Oklahoma, United States (On-Site)
5 Months ago
Nagarro - Senior SAP TM Senior Consultant

Nagarro

Germany (Remote)
3 Weeks ago
NVIDIA - Senior Solutions Architect, Retail

NVIDIA

United States (Remote)
1 Month ago
Vertigo Games - Senior Level Designer

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
1 Month ago
Light Speed Studios - Senior VFX Artist

Light Speed Studios

California, United States (On-Site)
1 Month ago
BioWare - Senior Technical Artist

BioWare

Edmonton, Alberta, Canada (Hybrid)
3 Weeks ago
Techland - UE5 AI Game Programmer

Techland

Poland (On-Site)
7 Months ago
HoYoverse - Senior Player Support Expert (Tier 3)

HoYoverse

Singapore (On-Site)
6 Days ago
Epic Games - Technical Designer in Animation

Epic Games

Vancouver, British Columbia, Canada (On-Site)
1 Week ago
AGBO - Senior Character/Animation Specialist

AGBO

United States (Remote)
3 Days ago

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

NVIDIA - Senior Silicon Product Definition Engineer

NVIDIA

Canada (Hybrid)
3 Weeks ago
Ubisoft - Technical Animation Director

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Week ago
Warner Bros Games - Senior Software Developer

Warner Bros Games

Toronto, Ontario, Canada (Hybrid)
1 Month ago
Epic Games - Senior Engine Programmer, Fortnite Tech

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Week ago
Scanline VFX - Lead Software Engineer (Production Tools)

Scanline VFX

Montreal, Quebec, Canada (Remote)
5 Months ago
Epic Games - Senior Quality Assurance Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Nagarro - Associate Staff Consultant, Business Analyst

Nagarro

Canada (Remote)
5 Months ago
The Embassy - Pipeline TD

The Embassy

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Salesforce - Prime Named Account Executive, MuleSoft

Salesforce

Montreal, Quebec, Canada (Remote)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Gearbox Software - Biome Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
4 Months ago
Rockstar Games - Associate Principal Technical Artist: Performance Capture

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
6 Days ago
Ubisoft - VFX Artist

Ubisoft

Da Nang, Vietnam (On-Site)
3 Weeks ago
Rockstar Games - Senior Engine Programmer

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
1 Month ago
Ubisoft - Art Director

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On_site)
2 Months ago
Scanline VFX - Pipeline Developer (Nuke)

Scanline VFX

Seoul, South Korea (Remote)
5 Months ago
Gearbox Software - Lighting Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
4 Months ago
Kojima Productions - Technical Artist

Kojima Productions

Tokyo, Japan (On-Site)
4 Months ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Mumbai, Maharashtra, India (Remote)
5 Months ago
TRACK VFX - Vancouver Pipeline TD

TRACK VFX

Vancouver, British Columbia, Canada (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Toronto, Ontario, Canada (Remote)

Austin, Texas, United States (Hybrid)

Vancouver, British Columbia, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Middleton, Wisconsin, United States (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

Yokkaichi, Mie, Japan (Remote)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug