Senior Game Programmer (Unreal)

9 Months ago • All levels • Game Programmer

Job Summary

Job Description

Senior Game Programmer (Unreal) with strong C++ and Unreal Engine expertise, experienced in gameplay systems, AI, and optimization.
Must have:
  • Unreal Engine
  • C++ Programming
  • Gameplay Systems
  • AI Programming
Good to have:
  • Shader Programming
  • VR/AR Development
  • Plugin Development
  • Cross-Platform
Perks:
  • Creative Environment
  • Challenging Projects

Job Details

Streamline is a creative development studio specializing in full video game development, interactive digital assets, and metaverse creation. Our reputation is we provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. And that means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.


Streamline Values

  • Discipline
    Doing what needs to be done – without being told
  • Communication
    Double-triple checking information, tasks, project state
  • Responsibility
    Delivering work on-time, on-budget, at quality, without having to rework it
  • Accountability
    Accepting/learning from failures without blaming others
  • Mastery
    Putting in the effort to work, grow, & become the best we can be


Description

As a Senior Game Programmer (Unreal), we are looking for a highly motivated and independent individual with a passion for all things gaming. You will be reporting directly to the Lead Programmer and be responsible for shaping the team while building the latest technologies and crafting features within our games and working with other talented departments and seniors.


Key Accountabilities

Game Programmer (Unreal) will be measured according to the metric below, on a five (5) score rating scale:

Accountabilities


Quality

“Did you successfully deliver the promise?”

  • On time delivery of project deliverables
    • Delivered the outcome within committed deadline 90% of the time.
  • Outcome delivered as per project specifications
    • Keeping average score of <5% on Feedback Tracker of the following criteria:
      - Missing requirements from the client / project specifications
      - Repeated feedback
  • Outcome delivered as per specifications consistently
    • Adhered to "No Tolerance Checklist"  100% of the time & Maintains an average Quality Assurance score above 85%.


Quality
“Where do you stand with industry expectations?"

  • Time spent on an outcome is within project or budgeted mandays.
    • Delivered the outcome within +10% of the bidded mandays:


New Competency
“Can you do things now that you couldn’t before?”

  • Successful application of new skills on a project​ which resulted in:
    - New opportunities/upsell as a direct result of new capabilities
    - Improved efficiency (time spent is less than budget)
    - Improved quality 
    • Demonstration of new skill on a project task​


Improvement of Existing Competency
“Are you getting better at what you do?”

  • Improved efficiency of existing skills, when comparing before/after completion time​ which resulted in:
    - Reduced frequency of repeat mistakes​
    - Improved efficiency (time spent is less than budget)
    - Improved quality 
    • Demonstration of growth/improvement of existing skills



Key Competencies

Game Programmer (Unreal) will possess the following competencies: 

Competencies


  • Unreal Engine Basics
    • High-proficiency
  • C++ Programming
    • High-proficiency
  • Source Control (e.g., SVN, Perforce)
    • High-proficiency
  • Blueprints (Visual Scripting)
    • High-proficiency
  • Gameplay Systems
    • High-proficiency
  • AI Programming
    • High-proficiency
  • Physics and Collision
    • High-proficiency
  • Networking and Multiplayer
    • High-proficiency
  • Animation Systems
    • High-proficiency
  • Rendering Techniques
    • High-proficiency
  • Optimization Techniques
    • High-proficiency
  • Performance Profiling
    • High-proficiency


Additional Competencies

  • Shader Programming
  • VR/AR Development
  • Scripting Languages (e.g., Python, Lua)
  • Plugin Development
  • Tool Development
  • Cross-Platform Development
  • Cinematics and Sequencer

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Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

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