Senior Unity Engineer (Contract)
Branch
Job Summary
Branch is seeking a Senior Unity Engineer (contract) to work on their new stealth mobile game set in the Castaways universe. Responsibilities include integrating the Adjust SDK for marketing performance measurement, building Apple and Facebook OAuth for user authentication, utilizing the Facebook API for social connectivity, optimizing game performance and responsiveness, and adhering to a test-driven development culture. The ideal candidate will have 3+ years of Unity experience, 5+ years with a modern language like C#, a proven track record of shipping high-production mobile games, and excellent communication skills. The role requires experience in testing, automation, performance profiling, and high-level architectural decision-making.
Must Have
- 3+ years Unity experience
- 5+ years C# experience
- Mobile game development expertise
- Adjust SDK integration
- OAuth (Apple & Facebook)
- Facebook API integration
- Performance optimization
- Test-driven development
Job Description
Responsibilities
- Work closely with marketing team to integrate Adjust SDK to measure marketing performance
- Build with Apple and Facebook OAUTH to enable user authentication in game
- Work closely with Facebook API to enable social connectivity with various game mechanics
- Ensure the best possible performance, quality, and responsiveness of the game
- Adopt our test-driven culture and meet high internal standards for code quality and documentation
Qualifications
- 3+ years of experience building games in the Unity game engine.
- 5+ years of experience with a modern language such as C#
- The capacity to thrive in an ever-changing, quick-to-deliver environment
- Excellent written and verbal communication skills
- Experience testing, automating, and instrumenting your code
- Experience building high-production value mobile games
- Proven track record of having shipped high-production value games at other game studios
- Knowledge of how to profile, analyze, and improve performance, from low-level limitations to high-level architectural decisions