3D Vehicles Artist, Middle/Senior

5 Months ago • 3-5 Years • 3D Art

Job Summary

Job Description

Room 8studio seeks experienced 3D Vehicle Artists for a 3-month contract to create photorealistic vehicles for AAA game projects. Responsibilities include modeling from various sources (drawings, photos, CAD), creating low-poly and mid-poly models, high-poly models for normal map baking, UV mapping, texture baking (PBR), and final assembly. Proficiency in 3ds Max and Maya, Substance Painter, Photoshop, and understanding of PBR pipelines are essential. Additional skills like photogrammetry, Zbrush sculpting, and game engine knowledge are beneficial. The role demands attention to detail, teamwork, and a passion for vehicles.
Must have:
  • Photorealistic 3D vehicle modeling
  • 3ds Max & Maya proficiency
  • PBR texturing & baking
  • UV mapping expertise
  • Low/mid-poly modeling
  • Photoshop & Substance Painter
  • Teamwork & communication
Good to have:
  • Photogrammetry software
  • ZBrush sculpting
  • Game engine knowledge (Unreal, Unity)
  • Quixel, Marmoset Toolbag
  • Animation in 3ds Max/Maya
  • Vector 3D object handling
Perks:
  • Competitive financial reward
  • Diverse and inclusive culture
  • Community of game enthusiasts

Job Details

Next great challenge is coming:

We are looking for experienced and highly skilled artists to create photorealistic 3D vehicles for AAA game projects. This is a short-term contract lasting up to 3 months.

If you are able to accurately replicate a form using a photo reference, pay attention to details, work well in a team, and most importantly, have a passion for vehicles, then this position is perfect for you!

Superpowers
you have are

  • Ability to create models according to drawings, technical documentation, photos, and CAD models;
  • Strong experience in modeling, a good understanding of polygonal shading within 3Ds Max and Maya;
  • Knowledge of pipelines for low- and mid-poly models creation;
  • Ability to create high-quality UV mapping;
  • High-grade knowledge of SubD modeling and texture baking (Normal, AO, etc.);
  • Good understanding of PBR pipelines for texturing (Metal/Rough, Spec/Gloss);
  • Solid knowledge of Photoshop and Substance Painter;
  • Strict adherence to guidelines, and technical requirements of the project;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments.

You’re a rockstar
if you have

  • Knowledge of photogrammetry software (SynthEyes, 3DS Max Camera Match, ImageModeler, PfTrack, etc.);
  • High-Poly sculpting in Zbrush;
  • Basic knowledge of animation in 3Ds Max and Maya;
  • Knowledge of game engines (UnrealEngine 4, Unity, etc.);
  • Basic knowledge of Quixel, Marmoset Toolbag, Adobe Illustrator, CorelDRAW;
  • Ability to work with vector 3D objects (Splines, Nurbs, etc.);
  • Technical education;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

As a part of Room 8
studio, you will

  • Create quality low-poly and mid-poly models according to drawings, technical documentation, photos, and CAD models;
  • Create high-poly models for normal maps baking;
  • Create optimal UV mapping and texture baking in accordance with the requirements of the task;
  • Make final assembling following the requirements (scenes, files, naming, etc.);
  • Research new programs and techniques that appear on the market.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.

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