Senior Materials Artist - 12 month contract

8 Hours ago • 4-8 Years

About the job

SummaryBy Outscal

Media Molecule seeks a Senior Materials Artist for a 12-month contract. This role requires expertise in procedural texturing, Substance Designer, physically based rendering, and a solid understanding of 3D authoring software like Blender. You'll build and maintain the material asset pipeline, ensuring consistent high-quality materials across the game.

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

(Senior) Materials Artist - 12 month contract.

We are Media Molecule, a multi-award winning game developer and a proud member of the PlayStation Studios family. We have a history of creating revolutionary games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next ambitious project and settling into our spectacular, newly refurbished studio in central Guildford. We are now searching for an exceptional (Senior) Materials Artist to join us! You will have a solid understanding of modern texturing/surfacing systems, will be comfortable following a concept in detail and able to apply your keen visual skills to a wide range of artistic styles.

Your main tasks and responsibilities are:

  • Use procedural techniques to create complex, editable materials
  • Build and maintain our material asset pipeline including optimisation for use in engine
  • Work with the Art team to maintain consistent high-quality materials throughout our games
  • Build custom tools in Substance Designer and build pipeline from Designer to other tools
  • Create custom generators, smart materials and brushes in Designer for use in Painter
  • Create documentation and tutorials to share with the wider team

What you'll bring:

  • Experience of at least one full game production cycle in a similar role
  • Ability to appreciate, respond to and provide constructive critique
  • Strong observational skills and ability to translate reference into Designer materials
  • Experience working collaboratively as part of a cross disciplinary team
  • Extensive knowledge of Substance Designer
  • Solid understanding of physically based rendering
  • Solid understanding of Substance Painter
  • Production experience with 3D authoring software (Blender)

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

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