Outscal Logooutscal logo

Module Artist (Contract)

6 Months ago • 1-3 Years • Technical Art

Job Summary

Job Description

Module Artist needed for a new unannounced title. Strong Maya, Zbrush, Substance Designer & Painter skills required. Experience in game development, hard-surface & organic asset creation essential.
Must have:
  • Maya Expertise
  • Zbrush Proficient
  • Substance Skills
  • Game Development
Good to have:
  • Character Creation
  • Foliage Modeling
  • Animation Workflow
  • Engine Parameters
Perks:
  • Award-Winning Team
  • New Unannounced Title

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Module Artist for the development of a new unannounced title!

This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets.

As a Module Artist, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, Art Leads, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.

Responsibilities

  • Create fully functional assets which can be shared across the project and respect the technical and artistic constraints, according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goals
  • Work closely with Gameplay, Systems Design, and Animation departments to ensure interactable modules are functioning as intended
  • Create hard-surface and organic assets including foliage
  • Integrate the produced elements, objects, and textures into the levels
  • Demonstrates the ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools, and systems associated with the creation of art assets
  • Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release – this entails ensuring Module assets are of the highest artistic quality and uphold the integrity of the game's design and artistic vision of the game
  • Support the Lead Environment Artist in any ad hoc tasks and duties
  • Facilitates requests or info needs regarding any aspect of the environment/level Module creation process as needed
  • Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
  • Possesses strong time management and prioritization skills – this entails collaborating with Production group to develop task lists to ensure assignments are progressing in alignment with schedules, milestones, and overall project goals
  • Clearly communicates updates and properly escalate concerns to the appropriate team member(s) and manager(s)

Requirements

  • Minimum 1-3 years of industry experience or related experience
  • Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
  • Proficient in the use of Maya, (or 3D modeling package) Zbrush, and Substance Designer and Painter
  • Proficiency in creating a wide variety of asset types including organic, hard-surface, foliage, and other Module that may need to be skinned, rigged, and animated
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, VFX and engine parameters/optimizations
  • Having experience in basic character creation workflows as they relate to modeling, skinning, rigging, and animation is a plus
  • Excellent communication, organizational, time management, and interpersonal skills
  • Works under minimal direction to determine and develop an approach to solutions. Specifically, this will mean contacting departments outside of art to obtain information and resources and providing updates and findings to those departments
  • A bachelor's in fine arts or relevant curriculum or equivalent skill set

Preferred Experience

  • Working experience on one or more published titles
  • Previous or current-gen video game platform experience

#LI-SMS
#LI-MC1

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$44.14 — $66.16 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Similar Jobs

Bkom Studios - Lighting Artist

Bkom Studios

Montreal, Quebec, Canada (Remote)
2 Months ago
Werplay - 3D Modeller

Werplay

Islamabad, Islamabad Capital Territory, Pakistan (On-Site)
3 Months ago
Romero Games - Senior Gameplay Animator

Romero Games

Galway, County Galway, Ireland (Hybrid)
5 Months ago
Larian Studios - Internship - Animator

Larian Studios

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
6 Months ago
Blockville Digital Assets - 3D Fashion Designer

Blockville Digital Assets

İstanbul, Türkiye (On-Site)
8 Months ago
Vertigo Games - Lead Technical Artist

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
6 Months ago
DNEG - Pipeline TD

DNEG

Chennai, Tamil Nadu, India (On-Site)
5 Months ago
Handy Games - Technical Artist

Handy Games

Giebelstadt, Bavaria, Germany (On-Site)
1 Month ago
Romero Games - Environment Artist

Romero Games

Galway, County Galway, Ireland (Remote)
4 Months ago
Framestore - FREELANCE: VFX PRODUCERS - LOS ANGELES

Framestore

Los Angeles, California, United States (On-Site)
10 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

ICON Creative Studio - Intermediate Surfacing Artist (On-Site)

ICON Creative Studio

Vancouver, British Columbia, Canada (On-Site)
4 Months ago
Bondex - 3D Stylized Environment Artist

Bondex

Japan (Remote)
7 Months ago
Epic Games - Lead Gameplay Animator

Epic Games

(On-Site)
2 Months ago
Activision - 3D Character Artist

Activision

Shanghai, Shanghai, China (On-Site)
1 Month ago
ZeniMax Media - Senior Gameplay Animator

ZeniMax Media

Uppsala, Uppsala County, Sweden (On-Site)
7 Months ago
Crystal Dynamics - Technical Art Intern

Crystal Dynamics

Bellevue, Washington, United States (On-Site)
1 Month ago
Bondex - 3D Stylized Environment Artist

Bondex

South Korea (Remote)
7 Months ago
GIANTS Software - Junior Environment Artist (Generalist)

GIANTS Software

Brno, South Moravian Region, Czechia (On-Site)
4 Weeks ago
Framestore - Production Coordinator

Framestore

Mumbai, Maharashtra, India (On-Site)
1 Month ago
Radical Forge - Senior Technical Artist

Radical Forge

Middlesbrough, England, United Kingdom (Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

WebFX - Jr. Content Marketer

WebFX

Harrisburg, Pennsylvania, United States (On-Site)
5 Months ago
Onward Search - QA Compliance Specialist

Onward Search

Austin, Texas, United States (On-Site)
1 Month ago
Tencent - Video Standards & Encoding Optimization Intern

Tencent

Palo Alto, California, United States (On-Site)
4 Months ago
Rivos - Lab Manager and Rework Technician

Rivos

Santa Clara, California, United States (On-Site)
5 Months ago
Zoox - Manager, Simulation C++ Platform

Zoox

Foster City, California, United States (Hybrid)
5 Months ago
Aristocrat Gaming - Technical Product Owner

Aristocrat Gaming

Las Vegas, Nevada, United States (Hybrid)
1 Month ago
Universal Music - Manager, eCommerce Analytics

Universal Music

New York, New York, United States (On-Site)
3 Weeks ago
Onward Search - Sr. Software Engineer

Onward Search

Santa Monica, California, United States (On-Site)
1 Month ago
Thatgamecompany - General Art

Thatgamecompany

United States (Remote)
1 Week ago
Blizzard Entertainment - Program Manager, B&OP

Blizzard Entertainment

Irvine, California, United States (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

PlayStation Global - Senior Visual Effects Artist

PlayStation Global

California, United States (On-Site)
1 Week ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Montreal, Quebec, Canada (Remote)
5 Months ago
Housemarque - Lead Environment Artist

Housemarque

Helsinki, Uusimaa, Finland (On-Site)
4 Weeks ago
Blazing griffin - Graduate/Junior Tools Programmer (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (On-Site)
3 Months ago
Bloober Team - Technical Artist

Bloober Team

Kraków, Lesser Poland Voivodeship, Poland (Hybrid)
4 Months ago
Every matrix - Senior Artist

Every matrix

Stockholm, Stockholm County, Sweden (Hybrid)
4 Months ago
Chief Rebel - VFX Artist

Chief Rebel

Stockholm, Stockholm County, Sweden (On-Site)
6 Months ago
Kefir Games - Team-lead Technical Artist

Kefir Games

Cyprus (On-Site)
4 Months ago
Playdead - Experienced VFX Artist

Playdead

Copenhagen, Denmark (On-Site)
7 Months ago
Epoch Games - Unreal Engine Technical Artist

Epoch Games

Winston-Salem, North Carolina, United States (Remote)
10 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

London, England, United Kingdom (On-Site)

Aliso Viejo, California, United States (Hybrid)

London, England, United Kingdom (Hybrid)

Carlsbad, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Carlsbad, California, United States (On-Site)

Carlsbad, California, United States (On-Site)

United States (Remote)

London, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by PlayStation Global

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug