Stylized 3D Environment Artist Senior

1 Month ago • 3-5 Years • 3D Art

About the job

Job Description

Room 8 Studio is seeking a skilled and experienced Stylized 3D Environment Artist Senior to join their team. The ideal candidate will be responsible for creating high-poly and low-poly models of stylized environments, weapons, and hard surface assets. This includes sculpting in Zbrush, modeling in Max/Maya/Blender, UV mapping, texture baking, and texturing in Substance Painter. The role requires a strong understanding of modular systems, asset creation, and a keen eye for detail. Familiarity with game engines (UnrealEngine 4, Unity) and material creation in Substance Designer is a plus.
Must have:
  • Experience creating high-poly & low-poly models of stylized environments, weapons, and hard surface assets.
  • High-poly sculpting in Zbrush.
  • Low-poly modeling in Max/Maya/Blender.
  • Experience in creating optimal UV mapping and texture baking.
  • Stylized texturing skills in Substance Painter or hand-painted texturing.
  • Ability to follow and interpret/improve concepts.
  • Good teamwork skills.
  • Intermediate English level and above.
Good to have:
  • Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc).
  • Skills in the creation of materials in Substance Designer.
  • Rendering skills in VRay, Arnold, etc.
Perks:
  • Competitive financial reward
  • Professional trainings and conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation and sick leave
  • Culture of diversity & inclusion
  • Community of people who understand your game passion
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Next great challenge is coming:

We are looking for highly qualified artists with the skills to create a stylized environment, hard surface and weapons.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Good teamwork skills;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Skills in the creation of materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

As a part of Room 8
studio, you will

  • Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets;
  • Be able to fully follow concepts and given style, correctly interpret them;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Create stylized textures in Substance Painter and hand-painted texturing;
  • Have a good understanding of the modular system for asset creation;
  • Create tiles and trims and work with multiple UV channels.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough); 
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); 
  • Health insurance, paid vacation and sick leave; 
  • Culture of diversity & inclusion to unite the most outstanding talents; 
  • Community of people who understand your game passion.
View Full Job Description

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug