Technical Materials Artist

5 Months ago • 3 Years + • Technical Art

About the job

Job Description

Technical Materials Artist needed for creating visually stunning materials and shaders for stylized environments, props, and characters in Unreal Engine.
Must have:
  • Unreal Materials
  • Shader Creation
  • Substance Designer
  • Material Layer
Good to have:
  • Procedural Texturing
  • Perforce
  • Shader Networks
  • Material Functions
Perks:
  • Remote Work
  • BioShock Project
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

 

 

 

Cloud Chamber is looking for a detail-oriented - Materials - Artist who has the technical understanding, and keen 3D artistic skill, to assist in the creation of high-quality materials for stylized environments, props, and characters. 

You love to work out the technical aspects behind a complex material like shattered ice, magical crystals or flowing lava. You like the challenge of trying to translate a traditional art style into a shader that makes people question if it was painted by hand, or rendered in Unreal. 

You will be responsible for working with the material editor in Unreal to create optimized custom materials and material functions that will be used by our texture team.

Job Details:

  • Create visually stunning textures and materials for physically-based rendering.
  • Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look.
  • Work with Engineering and other Technical Artists to ensure our materials are performant.
  • Act as a liaison between the Materials team and the Core Tech/Tech Art teams.
  • Collaborate with 3D artists and designers to understand the content needs of the game.
  • Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations.
  • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.
  • Receive, give, and apply feedback effectively while maintaining a constructive attitude.

Skills, Experience and Qualifications:

  • 3+ years of experience as a Texture or Technical  Artist.
  • Previous experience with creating Unreal materials and shaders from scratch. 
  • Ability to quickly prototype proof-of-concept ideas and looks based on concept or reference.
  • Strong knowledge of texturing software, preferably Substance Designer and Painter.
  • Familiarity with material layer systems.
  • Ability to work independently with a high level of autonomy.
  • Experience with shader networks and procedural texturing.
  • Familiar with Perforce.
  • Strong organizational and communication skills, with a critical eye for detail.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to learn new areas of development.
  • Ability to collaborate with peer-level Artists, Engineers, and Game Designers.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • Excellent time management skills.
  • Able to problem-solve and prioritize issues while developing a production pipeline.
  • Self-motivated towards solving creative problems.
  • You have a love for research, reference, and documenting your findings to share with the team.
  • Work ethic focused on dynamism and collaboration.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.
  • Ability to take direction well.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Humble, open to coaching, an iterative process, and group critique.
  • A positive force multiplier with a great team-player attitude.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $60,000 and $105,000 per year
California: $75,000 and $135,000 per year
New York State (inclusive of New York City): $70,000 and $135,000 per year
Washington: $55,000 and $105,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.

#LI-Hybrid

View Full Job Description
$60.0K - $135.0K/yr (Outscal est.)
$97.5K/yr avg.
Novato, California, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.


Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.


At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Las Vegas, Nevada, United States (On-Site)

Kirkland, Washington, United States (On-Site)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Montréal, Québec, Canada (On-Site)

Prague, Prague, Czechia (Hybrid)

Montréal, Québec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by 2K

Similar Jobs

Velan Studios - System Administrator

Velan Studios, United States (On-Site)

Aristocrat Gaming - Sr Engineer I (C++ Developer)

Aristocrat Gaming, India (Hybrid)

Juego Studios - Asset Optimization _Technical Artist

Juego Studios, India (On-Site)

CD PROJEKT RED - DevOps Engineering Manager

CD PROJEKT RED, Poland (On-Site)

Keywords Studios (Player Support) - Technical Artist 技术美术师

Keywords Studios (Player Support), China (On-Site)

Fanatee - Technical Artist Senior

Fanatee, Brazil (On-Site)

Epic Games - Senior Tech Artist

Epic Games, (On-Site)

Snail Games - Senior Technical Artist, VFX (Gaming)

Snail Games, United States (Remote)

PAPAYA - Technical Artist- Poland

PAPAYA, Poland (Hybrid)

Techland - Art Director (Dying Light Univere)

Techland, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Rockstar Games - Senior Technical Artist: Facial Rigging

Rockstar Games, Canada (On-Site)

Ubisoft - Technical Artist

Ubisoft, Philippines (On-Site)

Virtuos - Ingénieur Build & Versioning

Virtuos, France (On-Site)

Thatgamecompany - Audio Designer

Thatgamecompany, (Remote)

Keywords Studios (Player Support) - Video Game Engine Programmer

Keywords Studios (Player Support), Japan (Remote)

Splash Damage - Senior Systems Engineer

Splash Damage, United Kingdom (On-Site)

ION - Senior C++ Developer, Italy

ION, Italy (On-Site)

Meta - Software Engineer, Systems

Meta, United States (On-Site)

Sperasoft - C#/Unity Software Developer - Abu Dhabi

Sperasoft, Armenia (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Novato, California, United States

Trek - Service Tech / Advisor

Trek, United States (On-Site)

Fortis Games - Lead Game Designer

Fortis Games, United States (Remote)

Electronic Arts - C++ Game Modes Software Engineer - American Football

Electronic Arts, United States (On-Site)

Paypal - Executive Assistant

Paypal, United States (On-Site)

Stardock - Game Developer (Unreal Engine)

Stardock, United States (On-Site)

The Walt Disney Company - Executive Producer, ABC News Live Prime

The Walt Disney Company, United States (On-Site)

Next Level Business Services - Java Developer

Next Level Business Services, United States (On-Site)

Extreme Network - Senior Commercial Counsel

Extreme Network, United States (Remote)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Keywords Studios (Player Support) - Senior/Lead VFX Artist - 2025 Opportunities

Keywords Studios (Player Support), Ireland (Remote)

Sandsoft Games - Marketing Tech Artist

Sandsoft Games, Saudi Arabia (On-Site)

Luma Pictures - Pipeline TD (Mid Level)

Luma Pictures, Canada (On-Site)

The Walt Disney Company - Senior Pipeline Technical Director

The Walt Disney Company, Canada (Hybrid)

Rockstar Games - Principal Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Career Board - Lead Technical Artist

Career Board, United States (Remote)

Intrepid Studios,  Inc  - VFX Artist

Intrepid Studios, Inc , Canada (On-Site)

Playrix - Technical Design Director

Playrix, Ukraine (Remote)

Romero Games - Environment Artist

Romero Games, Ireland (Remote)

Get notifed when new similar jobs are uploaded