Real-time VFX Artist

2 Months ago • 2 Years + • Technical Art

Job Summary

Job Description

Plarium seeks an experienced Real-time VFX Artist (contract) to contribute to their mobile MMO shooter, Mech Arena. Responsibilities include creating real-time VFX in Unity for various game elements (mechs, weapons, environments, UI), utilizing internal tools for review and quality assurance, and optimizing effects for mobile platforms. The role involves working with existing resources (80%) and creating unique textures and shaders (20%). The ideal candidate will have at least two years' experience in real-time VFX creation within Unity, specifically for mobile projects, and proficiency with Amplify Shader Editor or similar tools.
Must have:
  • 2+ years real-time VFX experience
  • Unity experience
  • Mobile VFX optimization
  • Amplify Shader Editor
  • Prefab & scripting experience
  • Unity animation experience
Good to have:
  • Version control systems
  • Substance Designer
Perks:
  • Remote work
  • 20 calendar days paid vacation
  • Public holidays off
  • Paid sick leave

Job Details

For this position, it is important to have Ukrainian citizenship or a work permit for Ukraine. 

Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, and Poland.

RAID: Shadow Legends, Mech Arena, and our other 18 massive titles unite more than 500 million players worldwide. With over 15 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.

We are looking for an experienced Real-time VFX Artist to join the team working on Mech Arena, our mobile third-person MMO shooter in a stylized sci-fi setting.

Mech Arena is focused on both teamplay in battles and developing individual Mechs, Weapons, and Pilots. The player’s goal is to build teams of Mechs that can excel in Arena combat, and compete for top placement in leaderboards and tournaments. The game is available on , , and .

The team works in Unity. 80% of effects are created on the basis of existing resources, but 20% of them are unique textures and shaders.

You can find examples of the team’s work in our showreel.

Responsibilities

  • Creating real-time VFX in Unity for a variety of mobile game elements including , , and , and creating UI visual effects

  • Using internal tools to collate and review completed VFX work, and checking related settings

What we expect

  • At least 2 years of experience creating real-time VFX

  • Experience working in Unity

  • Experience working on mobile projects and optimizing visual effects for them

  • Extensive experience working with Amplify Shader Editor or a similar graph-based shader editor

  • Experience working with prefabs in Unity as well as configuring additional scripts and elements

  • Experience working with animation in Unity

Desired

  • Experience working with version control systems

  • Experience creating textures in Substance Designer

What we offer

  • Cooperation under a gig contract

  • Opportunity to work remotely

  • 20 calendar days of paid vacation and days off on public holidays

  • Fully paid sick leave

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About The Company

Founded in 2009, Plarium Global Ltd. is dedicated to creating the best mobile and social experience for hardcore and casual gamers worldwide. With over 435 million registered users, we're proud to be consistently ranked among Facebook’s top game developers.

Plarium employs more than 1,300 individuals, and is headquartered in Israel with eight offices and development studios across Europe and the United States. Our games are available on iOS, Android, and PC. They are also available through Plarium Play, our optimized game launcher for PC and Mac players.
Plarium was acquired by Aristocrat in October 2017 and operates as a wholly owned subsidiary.

Our players constantly challenge us to improve our games in ways we never envisioned. They've built global communities, forged new friendships, and done more than just “play” our games – they've brought them to life.

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