Outscal Logooutscal logo

Technical Art Director

1 Week ago • 12 Years + • Technical Art

Job Summary

Job Description

The Technical Art Director will define and implement technical art pipelines for world-building, procedural generation, and asset optimization using Unreal Engine 5 and Houdini. Responsibilities include developing and optimizing real-time rendering workflows (shaders, materials, lighting, VFX), collaborating with the Art Director and engineering teams, establishing best practices for asset optimization and streaming, leading the creation of procedural tools, evaluating advanced tools and automation techniques, mentoring the technical art team, and working with co-development partners. The ideal candidate will have 12+ years of experience in AAA open-world game development, deep expertise in Unreal Engine 5, strong experience with Houdini, and proven ability to lead and mentor technical art teams.
Must have:
  • 12+ years AAA open-world game dev experience
  • Unreal Engine 5 expertise (Blueprint, shaders)
  • Houdini procedural generation experience
  • Real-time rendering & asset streaming proficiency
  • Pipeline optimization & tool development
  • Team leadership and mentorship
Good to have:
  • Photogrammetry workflows
  • High-fidelity asset pipelines
  • Advanced material/shader techniques
  • Pipeline automation & scripting (Python, C++)

Job Details

Responsabilités / Responsibilities:

  • Définir et mettre en œuvre des pipelines artistiques techniques pour la création de mondes, la génération procédurale et l'optimisation des actifs en utilisant Unreal Engine 5 et Houdini.

  • Développer et optimiser les flux de travail de rendu en temps réel, y compris les shaders, les matériaux, l'éclairage et les effets visuels (VFX), en garantissant à la fois la qualité visuelle et l'efficacité des performances.

  • Collaborer étroitement avec le directeur artistique, les équipes d'ingénierie et de conception pour assurer une intégration harmonieuse de la vision artistique et de l'exécution technique.

  • Établir les meilleures pratiques pour l'optimisation des actifs, le streaming, les niveaux de détail (LOD) et la gestion de la mémoire afin de maintenir un haut niveau de performance sur toutes les plateformes.

  • Diriger la création d'outils procéduraux pour aider les artistes à générer efficacement des environnements à grande échelle.

  • Évaluer et intégrer des outils avancés et des techniques d'automatisation pour améliorer la création de contenu et la vitesse d'itération

  • Guider et encadrer l'équipe artistique technique, en favorisant la collaboration avec les ingénieurs et les artistes pour développer des flux de travail robustes.

  • Travailler avec les partenaires de co-développement, en veillant à ce que les normes techniques soient respectées et que les actifs s'intègrent parfaitement.

    Define and implement technical art pipelines for world-building, procedural generation, and asset optimization using Unreal Engine 5 and Houdini.

    Develop and optimize real-time rendering workflows, including shaders, materials, lighting, and VFX, ensuring both visual quality and performance efficiency.

  • Collaborate with the Art Director, Engineering, and Design teams to ensure a seamless integration of artistic vision and technical execution.

  • Establish best practices for asset optimization, streaming, LODs, and memory management to maintain a high level of performance across platforms.

  • Lead the creation of procedural tools to assist artists in generating large-scale environments efficiently.

  • Evaluate and integrate advanced tools and automation techniques to enhance content creation and iteration speed.

  • Guide and mentor the technical art team, fostering collaboration with engineers and artists to develop robust workflows.

  • Work with co-development partners, ensuring technical standards are met and assets integrate seamlessly.

Qualifications

Exigences de base :

  • Plus de 12 ans d'expérience dans l'industrie du jeu vidéo, avec un accent sur le développement de jeux AAA en monde ouvert.

  • Expertise approfondie en Unreal Engine 5, y compris le scripting Blueprint, le développement de matériaux/shaders et l'optimisation des performances.

  • Forte expérience en génération de contenu procédural avec Houdini.

  • Compétence technique en rendu en temps réel, streaming d'actifs et création de mondes à grande échelle.

  • Capacité avérée à développer et optimiser des pipelines d'actifs, y compris des outils pour la génération procédurale, l'animation et les VFX.

  • Expérience dans la direction et le mentorat d'équipes artistiques techniques dans un environnement de production collaboratif.

  • Solides compétences en résolution de problèmes, avec la capacité de concilier les contraintes techniques et les objectifs artistiques.

Caractéristiques souhaitées :

  • Expérience avec les flux de travail de photogrammétrie, les pipelines d'actifs haute fidélité et les techniques avancées de matériaux/shaders.

  • Expertise en automatisation de pipelines et en scripting (Python, C++ ou similaire) pour améliorer les flux de travail de contenu.

  • Solides compétences en leadership et en communication, avec une expérience de travail dans des équipes interdisciplinaires.

  • Passion pour repousser les limites des graphiques en temps réel et de la création d'environnements à grande échelle.

Exigences supplémentaires :

  • Hybride : Ce poste a été désigné comme hybride, contribuant généralement depuis le bureau au moins trois jours par semaine.

  • Les candidats intéressés doivent soumettre un CV en ligne pour être considérés pour ce poste.

Basic Requirements:

  • 12+ years of experience in the video game industry, with a focus on AAA open-world game development.

  • Deep expertise in Unreal Engine 5, including Blueprint scripting, material/shader development, and performance optimization.

  • Strong experience with procedural content generation using Houdini.

  • Technical proficiency in real-time rendering, asset streaming, and large-scale world-building.

  • Proven ability to develop and optimize asset pipelines, including tools for procedural generation, animation, and VFX.

  • Experience leading and mentoring technical art teams in a collaborative production environment.

  • Strong problem-solving skills, with the ability to balance technical constraints and artistic goals.

Desired Characteristics:

  • Experience with photogrammetry workflows, high-fidelity asset pipelines, and advanced material/shader techniques.

  • Expertise in pipeline automation and scripting (Python, C++, or similar) to improve content workflows.

  • Strong leadership and communication skills, with experience working in cross-disciplinary teams.

  • Passion for pushing the boundaries of real-time graphics and large-scale environment creation.

Additional Requirements:

  • Hybrid: This position has been designated as hybrid, generally contributing from the NBCU Montreal office a minimum of three days per week.

  • Interested candidates must submit a resume/CV online to be considered for this position.

Similar Jobs

Stardock - Game Developer (C++)

Stardock

Plymouth, Michigan, United States (On-Site)
8 Months ago
Epic Games - Senior Machine Learning Rendering Programmer

Epic Games

Vancouver, British Columbia, Canada (On-Site)
2 Days ago
Focus Entertainment - Unreal Lead Programmer

Focus Entertainment

Île-de-France, France (Hybrid)
1 Day ago
Rivos - CPU Design Verification - Full-time

Rivos

Hsinchu, Hsinchu City, Taiwan (Hybrid)
5 Months ago
Devoted Studios - Outsource Manager (Game Art)

Devoted Studios

(Remote)
1 Day ago
Haptic - Senior VFX Artist

Haptic

Paris, Île-de-France, France (Remote)
2 Months ago
Flying Wild Hog - Lead Technical Artist

Flying Wild Hog

Brussels, Brussels, Belgium (Hybrid)
7 Months ago
Codemasters - Technical Art Director

Codemasters

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)
1 Month ago
Light Speed Studios - Senior Technical Artist

Light Speed Studios

California, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

ByteDance - Senior Backend Software Engineer - Global E-Commerce Supply Chain Merchant Platform

ByteDance

San Jose, California, United States (On-Site)
4 Months ago
Meta - Software Engineer, iOS

Meta

Boston, Massachusetts, United States (On-Site)
4 Months ago
Riot Games - Staff Software Engineer (Build Platforms) - VALORANT, Foundations

Riot Games

Dublin, County Dublin, Ireland (On-Site)
4 Months ago
SmileGate - [Next Crossfire] Client Developer

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
2 Months ago
Techland - UE5 Game Programmer

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Weeks ago
PearlAbyss - Engineering Internship_AI, Character & Animation

PearlAbyss

(On-Site)
2 Months ago
ION - Principal Technical Consultant - Endur

ION

London, England, United Kingdom (On-Site)
5 Months ago
Epic Games - QA Engineer

Epic Games

Cary, North Carolina, United States (On-Site)
2 Days ago
ByteDance - Video Experience Software Engineer Intern

ByteDance

San Jose, California, United States (On-Site)
2 Days ago
ByteDance - Research Scientist - Multimedia Lab

ByteDance

San Diego, California, United States (On-Site)
2 Days ago

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

Snowed In Studios - Principle Software Developer

Snowed In Studios

Ontario, Canada (Remote)
1 Week ago
Epic Games - Senior Technical Producer

Epic Games

Montreal, Quebec, Canada (On-Site)
2 Days ago
Mistplay - Senior Counsel II

Mistplay

Montreal, Quebec, Canada (Hybrid)
2 Weeks ago
NVIDIA - Senior Power Architecture and Optimization Engineer

NVIDIA

Canada (On-Site)
1 Month ago
Epic Games - Senior Concept Artist

Epic Games

Montreal, Quebec, Canada (On-Site)
2 Months ago
N-iX - VP of Data Consulting

N-iX

Canada (Remote)
1 Month ago
Electronic Arts - Build Software Engineer - Development & Release Engineering

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Week ago
PwC - PwC Private, Philanthropic Tax, Manager (Bilingual FR/EN)

PwC

Montreal, Quebec, Canada (Hybrid)
5 Months ago
Behaviour Interactive - Senior Gameplay Programmer

Behaviour Interactive

Montreal, Quebec, Canada (Hybrid)
2 Weeks ago
Haven Studios  Inc  - Senior Lighting Artist

Haven Studios Inc

Montreal, Quebec, Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Moon Active - Technical Artist

Moon Active

Tel Aviv-Yafo, Tel Aviv District, Israel (Hybrid)
18 Hours ago
ZeniMax Media - Senior Technical Artist

ZeniMax Media

Cockeysville, Maryland, United States (On-Site)
1 Month ago
Warner Bros Games - Technical Animator

Warner Bros Games

London, England, United Kingdom (Hybrid)
3 Weeks ago
IO Interactive - Technical Artist (VFX-focused)

IO Interactive

İstanbul, İstanbul, Türkiye (Hybrid)
1 Day ago
Oculus VR - Senior Tools Engineer - BigBox

Oculus VR

Washington, United States (Remote)
19 Hours ago
Cloud Imperium Games - Lead VFX Artist

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
4 Months ago
Sandsoft Games - Marketing Tech Artist

Sandsoft Games

Riyadh, Riyadh Province, Saudi Arabia (On-Site)
1 Day ago
Game Boost - Tech Artist

Game Boost

Stockholm, Stockholm County, Sweden (Hybrid)
1 Day ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
20 Hours ago
Blazing griffin - Technical Artist (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our theme parks and consumer experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, MSNBC, CNBC, NBC Sports, Telemundo, NBC Local Stations, Bravo, USA Network, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through Universal Filmed Entertainment Group and Universal Studio Group, and have world-renowned theme parks and attractions through Universal Destinations & Experiences. NBCUniversal is a subsidiary of Comcast Corporation.


Here you can be your authentic self. As a company uniquely positioned to educate, entertain and empower through our platforms, Comcast NBCUniversal stands for including everyone. We strive to foster a diverse, equitable and inclusive culture where our employees feel supported, embraced and heard. Together, we’ll continue to create and deliver content that reflects the current and ever-changing face of the world. 

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Quebec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by NBCUniversal

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug