A Senior Technical Artist is needed for a new PC/console strategy game. Responsibilities include creating high-quality water and weather effects, optimizing shaders, materials, and foliage; working with Niagara visual effects and lighting optimization; identifying and resolving pipeline and workflow issues; advising on asset optimization; collaborating with art, engineering, and design teams; and defining new art workflows. The ideal candidate will have at least 3 years of experience as a Technical Artist, a strong portfolio showcasing game-suitable work, and solid Unreal Engine knowledge (blueprints, Niagara, performance profiling). Experience with water/weather effects in Unreal Engine and knowledge of modern lighting models are crucial.