Senior Environment Artist II

4 Months ago • 10 Years + • $167,300 PA - $259,300 PA

Job Summary

Job Description

Senior Environment Artist II at Electronic Arts in Seattle requires 10+ years of experience in the games industry, with a focus on creating visually compelling and immersive game worlds. Expertise in world art content, including architecture, terrain, flora, and materials is crucial. Experience in collaborating with cross-functional teams to push visual boundaries and enhance player experience is also essential.
Must have:
  • World Art Content
  • Visual Quality
  • Immersive Worlds
  • Cross-Functional Teams
Good to have:
  • Innovative Tools
  • World Construction
  • Engine Technology
  • Performance Metrics
Perks:
  • Paid Time Off
  • Medical/Dental/Vision

Job Details

Finding great talent and supporting our studios to be the best place for people to make an impact is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next-generation emergent storytelling. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of a respectful and diverse team as we are looking for a Principal Environment Artist to join our team.

Reporting to the Senior Environment Director, the Principal Environment Artist will work with a team of designers, artists, and engineers in establishing an immersive, interactive, visually compelling, and believable game world. The Principal Environment Artist is an individual contributor role who will create world art content that will define the quality benchmarks for the worlds we develop. Through demonstration, the Principal Environment artist will inspire and mentor a cross discipline world construction team in the creation of worlds that enhance gameplay, motivate exploration, and narrativize a deep world story. Reporting to the Senior Environment Director, the Principal Environment Artist can balance maintaining performance metrics and construction best practices with gameplay and aesthetic excellence.

You are fascinated by creating visually compelling worlds that simultaneously enhance gameplay while enriching the player’s experience. You are continually researching and surveying the games industry to find new ways of creating high quality immersive world experiences. You are motivated to collaborate with your team in improving world construction tools and pipelines to increase efficiency. The Principal Environment Artist will combine industry-leading world art skills with the technical ability to realize beautiful and believable game worlds.

Responsibilities

• Create world art content including architecture, terrain, flora, geology, and materials that set the benchmark visual quality for studio products.

• Collaborate with key stakeholders to push the boundaries of our world’s visual quality by introducing innovative tools, techniques, and workflows that enhance immersion and emotional impact

• Partner with Senior Environment Director and environment team in establishing and upholding the vision and quality standards for our game worlds. This involves ensuring that environment assets and the overall player experience remain consistent with the broader project creative goals.

• Collaborate with technical stakeholders in the development of world construction tools and pipelines ensuring efficient and high-quality output.

• Ensure environment content balances gameplay, aesthetics, and technical requirements within an open world construct.

• Through demonstration of best practices, mentor and elevate the skills of the environment team.

• Work with the Technical Art and Engineering Teams in the identification and maintenance of engine technology requirements and performance metrics needed to meet product goals.

Qualifications

• Minimum 10 years' experience in the games industry. 4+ years as a Principal environment artist or equivalent.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $170,500 - $259,300 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $167,300 - $259,300 USD Annually
• Jersey City, NJ :
º $202,600 - $259,300 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $180,100 - $237,200 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $167,300 - $238,500 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $151,800 - $208,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Similar Jobs

UNSEEN Inc. - Senior Environment Artist シニア背景アーティスト

UNSEEN Inc.

Tokyo, Japan (On-Site)
4 Months ago
UNSEEN Inc. - Environment Artist 背景アーティスト

UNSEEN Inc.

Tokyo, Japan (Hybrid)
4 Months ago
Krafton  - [Creative] Cinematic Environment Artist (3년 이상)

Krafton

Seoul, South Korea (On-Site)
4 Months ago
2K - Lead Environment Artist

2K

Montréal, Québec, Canada (Hybrid)
4 Months ago
2K - Lead Environment Artist

2K

Novato, California, United States (Remote)
4 Months ago
Cloud Chamber - Lead Environment Artist

Cloud Chamber

Montréal, Québec, Canada (Hybrid)
4 Months ago
Cloud Chamber - Lead Environment Artist

Cloud Chamber

Novato, California, United States (Remote)
4 Months ago
Ubisoft - Stage - Environment artist Assistant (F/H/NB)

Ubisoft

Montpellier, Occitanie, France (Hybrid)
4 Months ago
Blizzard Entertainment - Senior 2D Environment Artist

Blizzard Entertainment

Barcelona, Catalonia, Spain (On-Site)
4 Months ago
Lakshya Digital - Environment Artist

Lakshya Digital

Redmond, Washington, United States (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

QUANTIC DREAM - Senior Gameplay Programmer

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
4 Months ago
QUANTIC DREAM - Programmer - AI/Gameplay

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
4 Months ago
QUANTIC DREAM - Developer - Physics/Gameplay

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
4 Months ago
QUANTIC DREAM - AI Programmer

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
4 Months ago
QUANTIC DREAM - Live Ops Producer (F/M/NB)

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
4 Months ago
QUANTIC DREAM - Lead Writer (F/M/NB)

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
4 Months ago
QUANTIC DREAM - Senior Meta Gameplay Designer (progression) (F/H/NB)

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
4 Months ago
QUANTIC DREAM - Director Gameplay Design

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
4 Months ago
QUANTIC DREAM - Competitive Designer (F/H/NB)

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
4 Months ago
QUANTIC DREAM - Associate Game Director / Scene Director (F/M/NB)

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Seattle, Washington, United States

Patreon - Senior Executive Assitant, GTM

Patreon

San Francisco, California, United States (Hybrid)
4 Months ago
Patreon - People Analytics Parter

Patreon

San Francisco, California, United States (Hybrid)
4 Months ago
Casumo - Data Engineer

Casumo

Macedonia, Ohio, United States (Hybrid)
4 Months ago
Pocket Worlds - AI Art and Pipeline Specialist

Pocket Worlds

Austin, Texas, United States (On-Site)
4 Months ago
Aristocrat Gaming - Cycle Counter

Aristocrat Gaming

Las Vegas, Nevada, United States (On-Site)
4 Months ago
Cloud Imperium Games - Senior Manager, Human Resources

Cloud Imperium Games

Austin, Texas, United States (On-Site)
4 Months ago
DraftKings - Sportsbook Operations Associate

DraftKings

Boston, Massachusetts, United States (On-Site)
4 Months ago
Trek - Service Technician (Part_Time)

Trek

Arlington, Virginia, United States (On-Site)
4 Months ago
Velan Studios - Systems Administrator

Velan Studios

New York, New York, United States (On-Site)
4 Months ago
Velan Studios - Systems Administrator

Velan Studios

Troy, Michigan, United States (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

QUANTIC DREAM - Lead Character Artist - Projet Compétitif (H/F/NB)

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
4 Months ago
UNSEEN Inc. - Senior Environment Artist シニア背景アーティスト

UNSEEN Inc.

Tokyo, Japan (On-Site)
4 Months ago
UNSEEN Inc. - Environment Artist 背景アーティスト

UNSEEN Inc.

Tokyo, Japan (Hybrid)
4 Months ago
Techland - Senior Character Concept Artist

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
4 Months ago
1047 Games - Senior Character Artist

1047 Games

(Remote)
4 Months ago
Dream Games - 3D Artist

Dream Games

İstanbul, Türkiye (On-Site)
4 Months ago
Fugo Games - 2D Game Artist (Shooter Game)

Fugo Games

İstanbul, Türkiye (On-Site)
4 Months ago
GoReel - Middle 2D Artist

GoReel

Bratislava, Bratislava Region, Slovakia (Remote)
4 Months ago
Beenox - Stagiaire, Artiste de concept – Intern, Concept Artist

Beenox

Quebec, Canada (On-Site)
4 Months ago
Activision - Stagiaire, Artiste de concept – Intern, Concept Artist

Activision

Quebec, Canada (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Hyderabad, Telangana, India (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (Hybrid)

Hyderabad, Telangana, India (On-Site)

Hyderabad, Telangana, India (On-Site)

Seoul, South Korea (On-Site)

Shanghai, Shanghai, China (On-Site)

Bucharest, Bucharest, Romania (Hybrid)

Guildford, England, United Kingdom (On-Site)

Hyderabad, Telangana, India (On-Site)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug