Senior Character Concept Artist

1 Month ago • 5 Years + • Concept Art

About the job

Job Description

Techland seeks a Senior Character Concept Artist with 5+ years of experience in AAA game development. Must have exceptional design skills, proficiency in digital art tools, and the ability to collaborate effectively. Experience creating compelling characters and understanding game design principles is crucial.
Must have:
  • AAA Game Dev
  • Character Design
  • Digital Art
  • Teamwork
Good to have:
  • Mentoring
  • Creative Solutions
  • Technical Challenges
  • Concept Art
Perks:
  • Private Medical
  • Flexible Hours
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Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Please note that this position is conducted on-site from our studio in Wrocław or Warsaw. Full remote work is not possible.

Job Description

Your daily tasks;

  • Creating designs for the characters that bring our games to life.
  • Joining in the design process and solving problems using visuals.
  • Working closely with the Art Director, Lead Character Concept Artist (that will provide you with guidance and supervision) and the art team.

Qualifications

  • Minimum 5+ years of experience in game concept art roles.
  • At least one AAA title shipped.
  • Outstanding proficiency in designing for the digital world, whether via tablet, Adobe Photoshop or other digital medium.
  • The ability to think outside the box - and blow up the whole concept of boxes and ‘outside’ when you need to.
  • Ease and efficiency when working in a team.
  • The ability to turn ideas into images.
  • Top-notch technique and excellent eye for form, anatomy, perspective, composition, color, values and textures.
  • Good intuition and “feeling” game characters with their background and psychology.
  • Familiarity with what’s hot and where the bar’s been set in the latest movies and games, and the ability to work and create in that style.
  • Commitment to the project and a desire to find the best possible way of completing it.
  • Mentoring and feedbacking team members.
  • Skill of looking for creative solutions for technically challenging tasks and problems.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).
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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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