Senior Gameplay Technical Animator - Gears of War- The Coalition

1 Hour ago • 4-7 Years • Animation

About the job

Job Description

The Coalition seeks a Senior Gameplay Technical Animator to collaborate on developing and maintaining gameplay animation systems in Unreal Engine 5. Responsibilities include designing and implementing animation state machines, behaviors, and runtime solutions; collaborating with engineers to create animation behavior tools; troubleshooting in-game animation issues; supporting the animation team; and identifying areas for pipeline improvement. The ideal candidate possesses 4+ years of AAA game development experience, proficiency in software like Maya, MotionBuilder, and Unreal Engine 5, and excellent communication skills. The role requires problem-solving, creative thinking, and contributing to a positive team environment.
Must have:
  • 4+ years AAA game dev experience
  • Unreal Engine 5 experience
  • Proficiency in Maya, MotionBuilder
  • Animation state machine design
  • Problem-solving skills
  • Excellent communication
Good to have:
  • Python experience
  • Rigging experience
Perks:
  • Industry leading healthcare
  • Educational resources
  • Product and service discounts
  • Savings and investments
  • Maternity/paternity leave
  • Generous time away
  • Giving programs
  • Networking opportunities

Overview

The Coalition is a Microsoft first-party development studio located in Vancouver, Canada. We are the official home of the Gears of War franchise, and our objective is to forge the future of the IP and push the limits of Microsoft’s entertainment platforms and devices. Our team is comprised of deep creative and technical talent from across our industry and beyond, working cohesively to delight our fan base and pass expectations of what is possible. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first! Join us and let’s go far together! 

 

The Coalition is seeking an experienced and motivated Senior Technical Gameplay Animator, with a proven track record in collaborating with peers to develop and maintain gameplay animation systems.  In this position, you are expected to work with our animation systems in Unreal Engine 5 to develop and support workflows that empower animators to achieve our animation quality goals, while also achieving our gameplay responsiveness and behavioral goals. It is important that you have good communication skills and are able to collaboratively work with peers.

  

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Qualifications

Required Qualifications

 

  • Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience
    • OR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience
    • OR equivalent experience.
  • 4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
  • 4+ years of experience in AAA video game development, creating and defining high-quality real-time gameplay animation systems.

Preferred Qualifications

  • Real-time engine experience, ideally in Unreal Engine 5 creating animation blueprints.
  • Experience with Python is a benefit.
  • Experience with Rigging is a benefit.
  • Self-motivated, creative problem solver, great communicator.
  • Ability to give and receive constructive feedback.
  • Passion for the industry and an understanding of industry trends and technologies.

 

 

Technical Art IC4 - The typical base pay range for this role across Canada is CAD $108,100 - CAD $199,700 per year.

Find additional pay information here:


Microsoft will accept applications for the role until January 24, 2025.

 

#thecoalitionjobs            

#gamingjobs

Responsibilities

  • Collaborate with peers in the design and implementation of animation state machines, behaviors, and runtime solutions, in a manner that is consistent with studio best practices.
  • Collaborate with Engineers and Leads in the creation of animation behavior tools and techniques that allow the building of complex movement systems in a manner that is easily accessible to content creators.
  • Problem solve in-game animation implementation issues.
  • Support the animation team with any technical animation issues.
  • Look for opportunities to improve our animation pipeline and provide solutions for technical animation efficiencies and issues
  • Be a positive and creative force in the team, working in a manner that supports and encourages a diverse and inclusive culture.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Industry leading healthcare
Educational resources
Discounts on products and services
Savings and investments
Maternity and paternity leave
Generous time away
Giving programs
Opportunities to network and connect
View Full Job Description
$84.0K - $154.0K/yr (Outscal est.)
$119.0K/yr avg.
Vancouver, British Columbia, Canada

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About The Company

Microsoft is a tech giant that develops, licenses, and supports a range of software products, services, and devices.

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