You are a talented Software Engineer looking to build the next generation of VR games. You have multiple years of experience with the Unity Editor familiar working with multiplayer engineering design patterns. You love engineering as a service and working on interdisciplinary teams to build robust, modular systems that allow everyone to contribute to the final result. You love working in Unity and pushing it to the limits on the Oculus Quest platform.
Sr. Multiplayer Gameplay Engineer - BigBox Responsibilities
Create VR FPS games within a highly dynamic and iterative team environment
Design, develop, test and maintain quality code and documentation
Work as a team, contributing to important design decisions and conversations
Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies
Test and support the game as a service
Collaborate with artists and engineers to implement new developments, help build features, and creatively solve complex problems
Minimum Qualifications
Bachelor in Computer Science/Electrical Engineering or equivalent experience
Minimum 7 years of experience in software development
Must have completed a ship cycle for a game
At least 5 years working with Unity 3D
Knowledge of 3D Math commonly used in 3D games
Experience with real-time network design patterns
Demonstrated experience planning, executing, and evaluating complex projects where analysis of situations and decision making requires an evaluation of unclear or ambiguous factors
Demonstrated history of making work happen with speed and simplicity by focusing on: Ensuring upfront alignment on priorities, roles, responsibilities, and decision making criteria. Identifying potential roadblocks early and develops plans to mitigate risks. Simplified iterations and reviews needed. Makes decisions that maximize impact while minimizing cost (people, time, resources)
Demonstrated experience identifying important problems and exercises independent judgment in methods, techniques, and evaluation criteria for obtaining results
Preferred Qualifications
Experience working on First Person Shooters
Experience working with Unity real-time networking stacks for (Photon, UNet, Mirror, etc..)
For those who live in or expect to work from California if hired for this position, please click here for additional information.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.
$177,000/year to $251,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation.
The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem.
Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.