Technical Artist

2 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

As a Technical Artist at Eleventh Hour Games, you'll bridge the gap between art and programming for their game, Last Epoch. Responsibilities include creating and maintaining VFX, shaders, tools, and process improvements. You'll optimize rendering performance, establish best practices, document tools and scripts, and solve technical issues with artists. Collaboration with engineering to develop new technologies and ensuring artists understand and follow technical guidelines are also key. The role demands strong C# coding, shader knowledge, and experience with profiler tools. A fast-paced, remote environment requires excellent communication and self-direction.
Must have:
  • 3+ years experience
  • Strong shader knowledge
  • C# coding skills
  • Performance optimization
  • Tool documentation
  • Problem-solving with artists
Good to have:
  • Unity rendering pipeline knowledge
  • Unity engine expertise
  • HLSL and ShaderLab familiarity
  • Full release cycle experience
Perks:
  • Flexible remote work
  • Team-focused environment
  • 20 vacation days
  • 10 sick days
  • 5 floating holidays
  • 100% paid health coverage (US)
  • Dental and vision (US)
  • 401K (US)

Job Details

What is your role? 

As a Technical Artist for Eleventh Hour Games, you sit at the intersection between art and programming. In this role you will be responsible for creating and maintaining VFX, shaders, tooling, and process improvements to support Last Epoch. You must be comfortable working in a remote, fast-paced environment. You must possess strong communication skills and be self-directed. The ideal candidate craves ownership and impact as well as seeks to elevate their team.

 

Qualifications:

  • 3+ years experience in a similar role
  • Strong knowledge of shaders
  • Strong coding skills, specifically C#
  • Experience working with profiler tools to optimize runtime performance
  • Experience documenting, maintaining, and presenting art tools and scripts
  • Experience working with artists to identify and solve technical issues

Pluses:

  • Knowledge of Unity’s rendering pipeline and profiling tools
  • Experience with the Unity engine and knowledge of its core systems
  • Familiarity with HLSL and ShaderLab
  • Full release cycle experience

 

Responsibilities:

  • Oversee and implement optimizations for Last Epoch's rendering performance
  • Establish best practices for art pipelines and workflows
  • Document, maintain, and present art tools and scripts
  • Identify and solve art pipeline tool inefficiencies and propose new tool ideas
  • Assist creators in realizing their vision
  • Work with engineering to develop new technologies
  • Serve as a buffer between programming and art to make sure all artists understand the guidance from engineering and that all guidelines and optimization methods are followed
  • Develop custom workflows using scripts and coded tools solutions
  • Align artists around technical standards for asset creation



Why Eleventh Hour Games?


EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title Last Epoch, we are moving fast into the next round of adventure!

  • Flexible fully remote working arrangements
  • Team focused environment, including casual game nights
  • 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure) for U.S. based employees
  • 100% paid health coverage premiums for U.S. based employees +dependents
  • Dental, Vision for U.S. based employees + dependents
  • 401K for U.S. based employees

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About The Company

Eleventh Hour Games is an all-remote indie game development studio currently working on the ARPG, Last Epoch

Texas, United States (Remote)

Texas, United States (Remote)

Texas, United States (Remote)

Dallas, Texas, United States (Remote)

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