As a Technical Artist at Keywords Studios, you'll be developing tools and scripts to streamline art asset creation and optimization within game engines. Responsibilities include supporting artists in preparing assets for game systems, ensuring client technical requirements are met, and collaborating with artists and project managers to resolve technical issues. You'll maintain, improve, and document existing tools, staying up-to-date with industry best practices. This role requires 3-5 years of experience in a technical art role, proficiency in software such as Unreal/Unity, Maya/Blender/3D Max, Substance Designer, and scripting languages like Python. Strong problem-solving skills, excellent communication, and attention to detail are essential.
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Description
As a technical artist, you will develop tools and scripts to aid art asset creation and optimization. You will also help artists prepare art assets for game systems and engines to ensure that our client’s technical requirements are met.
Provide support and create tools and workflows for working with game engines and project pipelines. 为游戏引擎和三维美术项目创建工具并制定工作流程,提供必要的支持辅助
Stay on top of the latest and greatest tools and techniques for producing current/next gen game art. 掌握当前领先的工具和技术,以制作现时代/次时代游戏美术产品
Provide hands-on support to Artists and Project Managers to maintain Artist efficiency, asset performance, and asset quality. 向设计师和项目经理提供现场支持,以保持设计师效率、游戏美术资产效果及质量
Collaborate with Artists and Project Managers to diagnose and resolve challenging technical issues. 与艺术家和项目经理合作,诊断并解决具有挑战性的技术难题
Maintaining, improving, and documenting new or existing tools. 维护、改进并记录最新的或现有的工具
Requirements
3-5 years working experience as a technical artist (or industry equivalent) programming/scripting tools. 3-5年的技术美书师/程序编写/脚本工具编写经验,或同等行业经验
Minimum 1 year experience in a digital art content creation pipeline, ideally, but not necessarily in the video game industry. 至少1年参与数字艺术内容创作流程的经验,最好有游戏行业经验,但不是必须项
A strong ability to think creatively and overcome technical challenges. 具备创新思维,有能力面对技术挑战
Experiences using in the following softwares, tools are preferred: 有以下软件/工具使用经验者优先: Unreal/Unity Maya/Blender/3D Max Substance Designer General Automation Shaders (Setup or authoring) Perforce Python (or C, C++, C#, etc)
English communication skills are preferred but not required. 英语能力好优先,但不是必须项
An interest in video games. 对游戏行业感兴趣
Behavioural Skills 行为技巧
Excellent communication and interpersonal skills. 良好的沟通和人际交往能力
Excellent attention to detail; a quick learner. 注重细节。快速学习能力
Ability to multi-task with projects and resources. 多任务处理能力
Ability to work independently. 独立工作能力
Problem solving attitude with experience in working in a dynamic 在动态,快速增长/变化的环境中解决问题的相关经验
Benefits
Social Insurance and Housing Fund, Annual Leave, thirteenth salary, Medical Check-up, Free shuttle 五险一金,带薪年假,十三薪,免费体检,免费班车
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, China
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: In-Office
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