Technical Designer - Monsters

1 Month ago • All levels

Job Summary

Job Description

Climax is a leading independent games development company. This role involves creating expressive enemies for a new AAA FPS game. The Technical Designer will implement, tune, and systematize various enemy types using Unreal Engine 5. Collaboration with design, animation, and code teams is crucial to ensure challenging, readable enemies are deeply integrated into the gameplay. The work environment is in the new Edinburgh studio, located in the heart of the city overlooking the historic castle.
Must have:
  • Implement enemy archetypes in Unreal Engine 5.
  • Collaborate with design, animation, and code teams.

Job Details

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work and you'll be based out of our new Edinburgh studio based in the heart of the city overlooking the historic castle.

You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.

We're hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a range of enemy archetypes using Unreal Engine 5. This role demands tight collaboration across design, animation, and code to deliver enemies that are challenging, readable, and deeply integrated into gameplay.

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London, England, United Kingdom (On-Site)

Liverpool, England, United Kingdom (On-Site)

Portsmouth, England, United Kingdom (On-Site)

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