Advanced LEGO Technical Artist

5 Months ago • All levels

About the job

SummaryBy Outscal

Advanced LEGO Technical Artist for Unreal Engine with PBR Shading, Substance Designer, Painter, Maya, and game development experience.

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.

 

The Role:

As part of the LEGO Team, the successful candidate will work alongside the Character, Environment and Model Art disciplines at Tt Games. You will be responsible for the maintenance of the LEGO brick database as well as driving the visual quality of LEGO art on all current game platforms, including the integration of associated technologies into Unreal. You will need to have a proactive approach to tasks alongside a friendly and approachable personality, as you will often be a point of contact.

Main Responsibilities:

  • Maintenance and Development of Tt Games LEGO Brick Database.

  • Development and progression of the LEGO shader and material library.

  • Collaboration with Art and Design disciplines to maintain and develop workflows using the most up-to-date technologies available for manipulating and rendering LEGO bricks in Unreal Engine.

  • Liaising with stakeholders such as The LEGO Group and Tt Games Art disciplines.

  • Proactively use knowledge and experience to identify and solve problems before they affect the development team.

  • Assisting with other Technical Art solutions within the business should the need arise.

Required:

  • Deep understanding of PBR shading principals and lighting techniques.

  • Strong experience in content creation tools (Substance Designer, Painter, Photoshop, Maya, Houdini, etc.).

  • Able to use 3D and/or procedural techniques to create high-quality materials.

  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.

  • Experience creating Custom Tools, Scripts and Shaders.

  • Excellent at both technical and creative problem-solving with a high attention to detail.

  • Proven Games industry experience, having shipped title(s) on current console generation.

Beneficial:

  • Passion for tools and pipelines with a focus on future areas and trends.

  • Comfortable working and developing in a multi-platform, multi-project environment.

  • Prepared to learn and/or develop new tools during pre-production.

  • A keen gamer and an appreciation of the visuals and user experience on all platforms.

  • Familiarity with The LEGO Group’s bricks and their component parts.

  • Experience with source control programmes such as Perforce & SVN.

  • Use of production tracking tools such as JIRA & Confluence.

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/  along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at recruitadmin@wbd.com.

About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

Warner Bros. Games (Burbank, CA)

linkedin.com/company/warnerbrosgames

Warner Bros. Games San Francisco (San Francisco, CA)

linkedin.com/company/warner-bros-games-san-francisco

Warner Bros. Games San Diego (Carlsbad, CA)

linkedin.com/company/wb-games-san-diego

Warner Bros. Games Boston (Needham, MA)

linkedin.com/company/wbgamesboston

Warner Bros. Games New York (Troy, NY)

linkedin.com/company/wb-games-ny

Warner Bros. Games Montreal (Montreal, CA)

linkedin.com/company/wb-games-montreal-inc-

NetherRealm Studios (Chicago, IL)

linkedin.com/company/netherrealm-studios

Monolith Productions (Kirkland, WA)

linkedin.com/company/monolith-productions

Avalanche (Salt Lake City, UT)

linkedin.com/company/avalanche-software

Rocksteady Studios (London, UK)

linkedin.com/company/rocksteady-studios-ltd

TT Games (Maidenhead, UK)

linkedin.com/company/tt-games-ltd 

Georgia, United States (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

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Georgia, United States (Hybrid)

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