Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
As an Art Director, you will be responsible for defining and executing the overall artistic vision of Techland games (in the Dying Light Universum) and ensuring excellence in all aspects of in-game visual assets.
Your daily tasks:
You meet our expectations if you have:
Experience in creating games - at least 10 years of experience in the video game art field and min. 5 years of experience as a Lead Artist or Art Director.
Proven track record of AAA titles (at least 2) - preferably post-apocalyptic.
A deep passion for video games (open worlds).
Experience in the art team management and creating new teams from scratch (candidate approach, recruitment process etc.)
Excellent artistic skills and knowledge (composition, light, colour, etc.).
Extensive knowledge of character, object, world, animation, and other asset creation, ability to direct assets creation to optimize them to support gameplay, style, and narrative principles.
Good knowledge of the most recent toolset (Zbrush, Painter, photoshop, etc.) commonly used by the Art teams.
A good technical awareness to push the quality also from a technical side when necessary, to achieve the utmost quality.
Some strong knowledge of level and game design rules and needs.
Ability to communicate in a clear, professional, and positive manner with colleagues and third parties.
Very good command of English.
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