Frostbite is EA's proprietary game engine that comes equipped with tons of technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
The Frostbite Cloth and Hair team is part of the Frostbite Physics domain and is specialized in physics simulation for character visuals. The team develops innovative products (Strand-based Hair, GPU Cloth) used in several EA games, including EA Sports FC, Battlefield and Dragon Age. Products owned by the team comprise content creation/authoring tools, content pipeline, runtime simulation code, and integration in the game engine.
Responsibilities
As a Software Engineer intern, you will:
Qualifications
We are looking for candidates with some or all of the following skills:
This is an unpaid temporary employment (Jan - Jun 2025) and it needs to be associated with an ongoing M.Sc. programme in Computer Science, Engineering or a related field in Sweden. You will work in a hybrid arrangement from the Stockholm office on Södermalm.
We look forward to receiving your application!
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.