Lead 3D Character Artist

6 Months ago • 7 Years +

Job Summary

Job Description

Lead 3D Character Artist for game dev, strong Maya, ZBrush, Substance Painter, Unreal Engine 5 skills, experience with character creators, procedural systems, and collaboration.
Must have:
  • Maya, ZBrush
  • Substance Painter
  • Unreal Engine 5
  • Character Creators
Good to have:
  • Houdini
  • Marvelous Designer
  • Rigging, Animation
  • Cloth Physics
Perks:
  • No Crunch Culture
  • Full Benefits

Job Details

About the job

Lead 3D Character Artist (Remote (US) or Plymouth, MI)


Our client is seeking an experienced Lead 3D Character Artist to collaborate with their existing team on creating highly detailed and semi stylized characters, animals, creatures and monsters for an upcoming game title.


The ideal candidate possesses a lot of collaborative skills, an artistic eye, and is comfortable learning new tech. Experience working with Unreal Engine 5, cloth physics and hair and fur (alpha cards) for games is highly preferred.


This is a salaried, full-time position reporting to their Plymouth, Michigan studio. This position is also open to remote & hybrid applicants.


Key Responsibilities:

  • Produce high quality character game assets according to art direction, design specs and technical requirements.
  • Create highly detailed semi stylized humans, animals, creatures and monsters.
  • Create consistent, stylized 3D assets using Maya, ZBrush, Substance Painter, and Unreal Engine 5.
  • Complete 3D art on schedule with project milestones.
  • Collaborate cross discipline to continually ensure project visuals and improve upon our custom workflows and technology.
  • Set up quality specs for asset creation and establish art pipelines and documentation in collaboration with the Art Lead, the Lead Animator, and the Art Director.
  • Mentor entry-level and mid-level Artists when needed.



Basic Qualifications:

  • 7+ Years professional experience making Character assets for games as displayed in a visual portfolio.
  • Proficient with standard industry tools such as: Maya, Z-Brush, and Substance Painter.
  • Strong grasp of topology, material properties, color, form, anatomy and motion.
  • Experience with making assets for character creators and procedural systems.
  • Well-developed communication, teamwork, and collaboration skills.
  • Experience working with game engines – Unreal Engine 5 is preferred.
  • Experience working with Houdini and Marvelous Designer is a plus.
  • Experience with rigging and animation is preferred.



Perks:

  • 30+ year studio track record of success and stability
  • No crunch culture
  • Opportunity to work across multiple projects and titles
  • Full Benefits; Medical, Dental, and Vision

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About The Company

CultureMill Recruiting is a fully remote recruiting agency supporting gaming studios and venture-backed tech companies throughout North America. 


Our portfolio consists of clients across AAA Games, Mobile Games, AR/VR, and other venture-backed tech companies (Ed-Tech, Fin-Tech, Web3).


We conduct Executive to Entry level contingent searches across:

Software Engineering

Product / Design

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