Lead Artist - AAA The Division Resurgence

2 Months ago • 5 Years + • 3D Art • Technical Art

Job Summary

Job Description

Lead and validate all 2D and 3D art assets for The Division Resurgence, ensuring quality and consistency. Collaborate with the Creative Director to realize the game's visual experience. Lead the art team in executing creative direction, overseeing asset creation (concept art, 3D models, animations, 2D assets), and guiding outsourced vendors. Work with other development teams (content, level design, programming) for asset implementation. Maintain documentation, organize asset libraries, and manage outsourcing. Solve issues related to bugs and optimization, refining workflows, and enhancing asset quality. Collaborate with marketing for consistent art style across in-game and promotional materials.
Must have:
  • Lead art asset creation & validation (2D/3D)
  • Maintain art direction & consistency
  • Manage outsourcing and team
  • AAA game development experience (5+ years)
  • Expertise in 3D graphics tools
  • Strong artistic & technical skills
Good to have:
  • The Division IP knowledge
  • Unreal Engine & mobile development experience
  • Python, MEL, MAX Script, C++, C# skills
Perks:
  • Profit Sharing
  • Yearly company saving plan
  • 25 paid time off + 12 additional paid days off
  • 50% transportation pass
  • Lunch vouchers
  • Healthcare
  • Maternity/Paternity leaves
  • Gym access

Job Details

COMPANY DESCRIPTION

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

JOB DESCRIPTION

Job summary
Lead & validate all art assets created or modified (2D & 3D), guardian of art assets quality + consistency with existing assets & art direction

Creative Vision and Art Direction

  • Collaborate closely with the Creative Director to bring their creative vision to life, ensuring the visual experience of the game meets expectations.
  • Champion and maintain the set art direction, relaying it to the team to ensure consistency across all visual assets.
  • Lead the team in executing creative direction and ensure assets align with the established standards.

Asset Creation and Quality Assurance

  • Lead the creation of all visual assets, including concept art, 3D models, animations, 2D assets, and more, ensuring quality standards are met.
  • Oversee and guide the team and outsourced vendors in asset creation, providing briefs, feedback, and maintaining high-quality outputs.
  • Ensure consistency of assets with preexisting content, adhering to predefined standards and design criteria in collaboration with other departments.

Collaboration and Implementation

  • Work alongside other development teams (content, level design, gameplay programming) to implement visual assets in accordance with set specifications.
  • Guide the art assets team to ensure created and implemented assets meet creative and technical expectations.
  • Collaborate with marketing teams to maintain consistency of art style in both in-game and promotional assets (static and video).

Documentation and Organization

  • Maintain up-to-date documentation, including concept art, models, quality specifications, and art direction guidelines.
  • Organize and optimize asset libraries and object banks in the editor, ensuring a clear, logical structure to avoid duplication and unnecessary versions.

Outsourcing and Best Practices

  • Manage the outsourcing of asset creation, including specifications, quality criteria, and feedback deliveries in collaboration with the production team.
  • Share best practices for design, creation, documentation, workflows, and tooling, focusing on optimizing assets quality, technical performance, and overall pipeline efficiency.

Problem Solving and Optimization

  • Actively participate in solving issues related to bugs and asset optimization, advocating for reworks to ensure the highest quality.
  • Proactively contribute to refining workflows and enhancing asset quality throughout the development process.

QUALIFICATIONS

Relevant experience, skills and knowledge

  • Passionate about playing and creating games, with in-depth knowledge of the game industry and various game genres.
  • Strong understanding of the full game development cycle, from conception to live phase.
  • Expertise in 3D graphics creation tools (Maya, Blender, 3Ds Max, Zbrush, Substance Painter/Designer, Photoshop, etc.) and techniques such as modeling, texturing, animation, and VFX/particles.
  • Solid understanding of AAA game art production pipelines, including PBR, shader optimization, asset management, and the technical constraints of real-time 3D game engines and level editors.
  • Familiarity with Python, MEL, MAX Script, C++, C#, or other programming languages (Technical Artist experience is a plus).
  • At least 5 years of experience working as an artist in a lead role within a video game development team, ideally in AAA games.
  • Experience managing outsourced art assets is a plus.

Artistic and Technical Competence

  • Strong artistic skills in modeling, UV unwrapping, texturing, and a keen eye for composition, color theory, and artistic sensitivity.
  • Comfortable working across a wide range of artistic styles (photorealistic to stylized), with a preference for realistic and grounded visuals.

Soft Skills and Team Dynamics

  • Creative, flexible, and open to feedback, with strong collaboration and team-player skills.
  • Problem-solving mindset with a focus on overcoming challenges and optimizing workflows.
  • A role model for high standards, attention to detail, and organized working habits to ensure high-quality results.

Additional Preferences

  • Fluent in English.
  • Knowledge of The Division IP universe, including its world, stories, characters, and mechanics, is a plus.
  • Familiarity with Unreal Engine and mobile platform development is a plus.

ADDITIONAL INFORMATION

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment process: to be defined later.
Hiring Manager: Jonathan Lavergne 

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

Epic Games - Senior QA Engineer

Epic Games

(On-Site)
2 Months ago
Lighthouse Games - Senior Tools Engineer

Lighthouse Games

England, United Kingdom (Hybrid)
2 Weeks ago
Red Rover Interactive - Senior Server programmer

Red Rover Interactive

Oslo, Oslo, Norway (Hybrid)
10 Months ago
Epic Games - Product Director

Epic Games

Cary, North Carolina, United States (On-Site)
3 Months ago
Genies - Senior Software Engineer (3D Graphics)

Genies

Los Angeles, California, United States (On-Site)
6 Months ago
Wargaming - Character Artist

Wargaming

Nicosia, Nicosia, Cyprus (Hybrid)
2 Weeks ago
Ubisoft - Senior 3D Programmer (M/W/NB) – MMORPG

Ubisoft

Accons, Auvergne-Rhône-Alpes, France (Hybrid)
6 Months ago
Bohemia Interactive - Lead Artist

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
4 Months ago
SuperPlay - 3D Artist

SuperPlay

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
1 Week ago
Nintendo - Contract - Associate Environment Artist

Nintendo

Redmond, Washington, United States (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Supercell - Game Tester, Project R.I.S.E

Supercell

Shanghai, Shanghai, China (On-Site)
4 Months ago
Next Level Games - Senior Level Designer

Next Level Games

British Columbia, Canada (Hybrid)
2 Weeks ago
Sperasoft - Lead Concept Artist

Sperasoft

Yerevan, Yerevan, Armenia (Hybrid)
1 Week ago
Behaviour Interactive - Senior Audio Programmer

Behaviour Interactive

Montreal, Quebec, Canada (Hybrid)
1 Week ago
RoofStack - Level Designer

RoofStack

İstanbul, İstanbul, Türkiye (On-Site)
1 Month ago
Epic Games - Senior Platform Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Week ago
Epic Games - Data Analyst - CorpTech Analytics

Epic Games

(On-Site)
1 Week ago
Wargaming - Senior UX/UI Designer (World of Tanks Blitz)

Wargaming

Warsaw, Masovian Voivodeship, Poland (Hybrid)
17 Hours ago
Limbic Entertainment - Head of Design

Limbic Entertainment

North Rhine-Westphalia, Germany (Hybrid)
2 Weeks ago
Wargaming - Senior Engine Developer (World of Tanks)

Wargaming

Vilnius, Vilnius County, Lithuania (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Saint-Mandé, Île-de-France, France

Ubisoft - Quest Director

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
1 Week ago
PwC - Manager Conseil en gestion des risques IT | CDI | H/F

PwC

Neuilly-sur-Seine, Île-de-France, France (On-Site)
6 Months ago
Focus Entertainment - Release Manager

Focus Entertainment

Île-de-France, France (Hybrid)
1 Week ago
Haptic - Lead Environment Artist

Haptic

Paris, Île-de-France, France (Remote)
3 Months ago
Ubisoft - Lead Gameplay Programmer

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
2 Months ago
Haptic - Senior 3D Creative Designer

Haptic

Paris, Île-de-France, France (Remote)
3 Months ago
The Walt Disney Company - Editorial Assistant Intern - Original Productions

The Walt Disney Company

Paris, Île-de-France, France (On-Site)
1 Week ago
Ubisoft - Game Economy Designer

Ubisoft

Saint-Mandé, Île-de-France, France (On-Site)
2 Months ago
Ubisoft - Group Strategic Planning Senior Analyst

Ubisoft

Saint-Mandé, Île-de-France, France (On-Site)
2 Months ago
Ubisoft - Directeur.trice Technique, Personnages (F/H/NB) [Project AAA]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

3D Art Jobs

Niantic - 3D Character Artist

Niantic

Tokyo, Japan (Hybrid)
1 Week ago
Reality Games - 3D Generalist - Monopoly World

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
2 Months ago
Canva - Senior 3D Designer

Canva

Prague, Czechia (Remote)
2 Months ago
Scanline VFX - CG Supervisor

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
4 Weeks ago
Wargaming - Character Artist (Unannounced Project)

Wargaming

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Weeks ago
Streamline Media Group  Inc  - Material Artist

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
8 Months ago
Scanline VFX - Lighting Artist

Scanline VFX

London, England, United Kingdom (Remote)
1 Week ago
Amazon Games - Lead Artist, Amazon Games

Amazon Games

Bucharest, Bucharest, Romania (Hybrid)
7 Months ago
Budge Studios - 3D Gameplay Programmer

Budge Studios

Quebec, Canada (Hybrid)
1 Week ago
Two Point Studios - Senior 3D Artist

Two Point Studios

Farnham, England, United Kingdom (Hybrid)
1 Week ago

Get notifed when new similar jobs are uploaded

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Shanghai, Shanghai, China (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug