1. Responsible for the research and development and implementation of visual expression solutions such as core materials, Shaders, post-processing, and special effects in the game.
2. Collaborate with artists to achieve visual effects.
3. Formulate and maintain art asset specifications (materials, textures, shaders) in the project.
4. Deeply analyze rendering performance bottlenecks, propose and implement optimization solutions (e.g., Overdraw, DrawCall).
5. Understand URP rendering pipeline.
1. Experience with C# language, capable of creating tool scripts to assist art work.
2. Proficient in Shader writing for at least one graphics engine.
3. Possess certain performance tuning experience, proficient in using tools such as Frame Debugger, RenderDoc, Xcode GPU Debug.
4. Strong communication and collaboration skills with artists and programmers, capable of promoting tool/process improvements.