Rendering Programmer

5 Months ago • All levels • Rendering • $173,412 PA - $270,571 PA

Job Summary

Job Description

Epic Games seeks a Rendering Architecture Programmer to enhance their skeletal mesh rendering pipeline for large crowds. Responsibilities include optimizing the skin cache for GPU performance and memory, collaborating with Nanite, Ray Tracing, and Animation teams, optimizing rendering infrastructure (texture streaming, virtual texturing, mGPU, shader compilation), developing artist-friendly tools, supporting external clients, and staying current with graphics technology. This role requires strong C++ and multi-threaded programming skills, real-time rendering experience, 3D math proficiency, and knowledge of at least one graphics API (DirectX, OpenGL, Vulkan, Metal).
Must have:
  • Strong C++ and multi-threaded programming
  • Real-time rendering experience
  • 3D math, rendering algorithms, data structures knowledge
  • Graphics API knowledge (DirectX, OpenGL, Vulkan, Metal)
  • Performance and memory optimization skills
  • AAA game shipping experience

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

Epic Games is searching for a Rendering Architecture Programmer to drive forward the development of our skeletal mesh rendering pipeline to support rendering large crowds.  You will work directly with the brightest technical minds in the industry across the Nanite, Ray Tracing, and Animation teams within Epic.

In this role, you will

  • Optimize our skin cache for GPU performance and memory to support rendering many characters on screen.
  • Work directly with the Nanite, Ray Tracing, and Animation teams within UE to build out new features to support their needs for next-gen skeletal mesh rendering.
  • Responsible for optimizing and improving our rendering infrastructure systems including texture streaming, virtual texturing, mGPU, or shader compilation.
  • Drive tools that go along with features and ensure they are usable and appropriate for artists and the engine across games and film
  • Help supporting external clients identifying areas for improvement and designing/implementing solutions
  • Be forward-thinking to keep up to date on current techniques, research, graphics data, hardware, etc.

What we're looking for

  • Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
  • Real-time rendering experience in the games industry or for the computer graphics industry
  • Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures
  • Deep knowledge of at least one graphics API (DirectX11, DirectX12, OpenGL, Vulkan, Metal, etc)
  • Demonstrated performance and memory optimization skills
  • Experience with shipping AAA video games

This role is open to multiple locations in North America (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range
$184,481$270,571 USD
Washington Base Pay Range
$173,412$254,338 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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