Senior Technical Artist

2 Weeks ago • 5 Years + • Technical Art • Rendering

Job Summary

Job Description

Level Infinite seeks a Senior Technical Artist with 5+ years of experience to develop and implement technical solutions for game environments. Responsibilities include designing scene pipelines, defining asset specifications, optimizing workflows, creating efficiency tools, and conducting performance profiling across PC, iOS, and Android platforms. The ideal candidate possesses strong real-time rendering expertise, DCC tool proficiency (Substance, Houdini, game engines), scripting/programming skills (Unreal Engine preferred), and familiarity with profiling tools like RenderDoc or GPA. Experience with terrain/scenery creation, vegetation solutions, architectural rendering, scene lighting, PCG, and animation blueprints is highly valued.
Must have:
  • 5+ years experience as Technical Artist
  • Real-time rendering expertise
  • DCC tool proficiency (Substance, Houdini)
  • Unreal Engine expertise
  • Scripting/programming skills
  • Profiling tool familiarity
Good to have:
  • Terrain/scenery creation
  • Vegetation solutions
  • Architectural rendering
  • Scene lighting
  • PCG
  • Animation blueprints

Job Details

团队介绍

Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。

Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。

Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。

想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。

岗位职责


1、负责游戏场景部分的效果技术方案及工艺方案的研发及落地; 
2、负责设计场景相关的工艺管线、素材规格规范及美术生产 SOP;
3、充分了解美术各环节开发中的需求和问题,优化美术工作流程,开发和维护美术生产相关的效率工具或插件; 
4、对游戏性能进行Profiling,设计优化方案,通过优化提高PC、iOS、Android平台运行效率。

岗位要求


1、5 年以上技术美术身份的工作经历,至少以技术美术身份参与过一个完整商业项目的研发; 
2、具有扎实的实时渲染实践落地经验(材质开发、图形 feature 开发、图形 Debug等能力);
3、擅长剖析常见游戏场景图形效果技术方案,有自己设计复杂图形类效果实现思路与方案的经验; 
4、能够使用 DCC 工具的组合(Substance系列、houdini系列、游戏引擎)制作效果、材质及设计相关的素材管线,能够进行至少一种场景美术相关 DCC 工具的二次开发; 
5、熟悉至少一种脚本语言,掌握至少一种编程语言,精通Unreal引擎; 
6、熟悉常用Profiling工具:RenderDoc,GPA,Adreno Profiler,Tegra Graphics Debuger最少一项; 
7、能承受一定的工作压力,对游戏开发充满热情。

负责过以下场景相关内容的经历是很大的加分项:
  - 地形及场景自然造景
 - 植被方案
 - 建筑类素材渲染及SOP
 - 场景灯光内容
 - PCG 生成
 - 动画蓝图

腾讯致力于提供平等就业机会

在腾讯,我们始终秉承平等就业机会的原则,致力于为每一位员工打造公平、包容的工作环境。我们坚信,多元的声音能够激发出无限的创新活力,推动我们为用户和社会提供更优质的服务。我们用心营造一个充满支持与激励的氛围,帮助每一位员工找到属于自己的舞台,以实现个人及共同的发展目标。

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About The Company

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world.


Founded in 1998 with its headquarters in Shenzhen, China, Tencent's guiding principle is to use technology for good. Our communication and social services connect more than one billion people around the world, helping them to keep in touch with friends and family, access transportation, pay for daily necessities, and even be entertained.


Tencent also publishes some of the world's most popular video games and other high-quality digital content, enriching interactive entertainment experiences for people around the globe.


Tencent also offers a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.


Tencent has been listed on the Stock Exchange of Hong Kong since 2004.

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