Senior Concept Artist II - Characters

1 Month ago • 7 Years +

About the job

✦ AI Job Summary

Must have: Concept Art, Costume Design, Weapon Design, Creature Design
Good to have: Style Sheets, Material Callouts, Cross-Discipline, Team Alignment

Description

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior Concept Artist, Characters to join our team.

Reporting to the Principal Art Director you will help establish the look and feel of characters, creatures, and weapons for studio projects. You have a passion for costume design, will be a student of the anatomy of the human form, and love of the nuances that establish believable, compelling, and relatable characters. You enjoy working with artists, designers, writers, characters artists, and animators to bring characters to life for a diverse set of players around the world. The Senior Concept Artist, Characters will combine foundational art skills with an ability to use modern 2D and 3D concept development applications.

Responsibilities:

  • Create costume designs for player and NPC characters.
  • Create weapon designs for player and NPC characters.
  • Create creature designs.
  • Create anatomy, head, hair, and associated jewelry studies for characters.
  • Research and gather necessary reference materials to guarantee a foundation of real-world principles is applied to character development process.
  • Produce supporting character, weapon, and creature art turnarounds, style sheets/material callouts that provide clarity to content creators.
  • Work with the Art and Creative Direction leadership to ensure that concept art maintains coherence with product creative goals.
  • Participate in collaborative cross discipline meetings and discussions towards team alignment for character, creature, and weapon concept art

Qualifications:

  • Minimum 7 years' experience as a concept artist in the entertainment and video game industry.
  • A portfolio that demonstrates your concept art skills.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.


Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.



BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $138,200 - $219,000 USD Annually
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $136,600 - $219,000 USD Annually
  • Jersey City, NJ :
º $171,100 - $219,000 USD Annually
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $153,100 - $206,200 USD Annually
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $136,600 - $202,300 USD Annually
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $126,000 - $176,300 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Stockholm County, Sweden (Remote)
1 Week ago

California, United States (On-Site)
1 Month ago

California, United States (On-Site)
2 Months ago

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