1.与主美以及核心制作团队密切合作,参与项目美术方向制定并推动具象化设计;
2.开发世界观背景,视觉化,并总结设计语言;
3.为关卡布局和游戏道具提供概念分析和设计;
4.对游戏IP的美术风格和审美类型进行长期探索。
1.能够根据主美的意见快速迭代概念;
2.与3D美术有效合作,找到挑战性的概念解决方案;
3.强大的沟通能力以及对世界和地图创建的理解,能够接受并提出良好的建设性批评;
4.优秀的传统艺术功底,对构图、色彩理论、透视、灯光、环境、建筑、平面设计有很强的掌握;
5.5年以上游戏行业经验,拥有在 AAA 环境艺术团队工作经验者优先;
6.熟悉 3D 软件和引擎试用者优先。
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