Senior Graphics Engineer - BigBox

4 Months ago • 8 Years + • $147,000 PA - $208,000 PA

About the job

Job Description

Senior Graphics Engineer with 8+ years of Unity experience to build next-gen VR games, optimizing pipelines and collaborating with artists.
Must have:
  • Unity Editor
  • Shader Experience
  • GPU Programming
  • C++ or C#
Good to have:
  • AR or VR
  • Mobile Graphics
  • ShaderLab, Shader Graph
  • DX11, HLSL, GLSL
Perks:
  • Equity
  • Benefits
You are a talented Graphics Engineer looking to build the next generation of games for VR. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.


Senior Graphics Engineer - BigBox Responsibilities:

  • Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
  • Work closely with technical artists to create highly-productive content workflows
  • Extensive profiling and optimization experience
  • Passion for graphics programming and staying on top of current technologies
  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make engineering trade-offs that align with business objectives
  • Must embrace teamwork, as well as solve problems independently



Minimum Qualifications:

  • 8+ years professional experience in software development
  • 5+ years professional experience in Unity
  • Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
  • Extensive GPU programming and Shader experience
  • Experience developing tools and workflows
  • Proficiency in developing objected-oriented software, with proven experience in one or more relevant languages (C++ or C#)
  • Experience with the entire development life-cycle from concept to launching



Preferred Qualifications:

  • Experience with AR or VR
  • Experience working on mobile graphics chipsets



About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.


Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

$147,000/year to $208,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
View Full Job Description
$147.0K - $208.0K/yr (Outscal est.)
$177.5K/yr avg.
Seattle, Washington, United States

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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