Senior Hard Surface Artist

3 Months ago • 5 Years + • Concept Art • $70,000 PA - $140,000 PA

Job Summary

Job Description

As a Senior Hard Surface Artist at Cloud Chamber, you'll collaborate with a team to create high-quality AAA visuals for the next BioShock game. Responsibilities include developing highly detailed hard-surface assets (weapons, props, environments), creating visually appealing 3D models based on concept art, ensuring consistency with rigging and animation, establishing pipeline processes, and collaborating with art leads on overall game vision. You will be responsible for creating benchmark weapon models and textures and working closely with Art leads to ensure that environments and assets match the quality bar and vision for the game’s direction. The role requires strong hard-surface modeling skills, proficiency in industry-standard software, and a foundation in traditional art.
Must have:
  • 5+ years AAA game experience
  • Proficient in 3ds Max, Maya, Blender, Photoshop, ZBrush, Substance Painter
  • Unreal Engine 4/5 experience
  • Hard surface modeling expertise
  • Strong aesthetic appreciation
Good to have:
  • Experience with concept art
  • Understanding of real-world object construction
Perks:
  • Remote work
  • Competitive salary and benefits
  • Paid holidays and vacation
  • Work on next BioShock installment

Job Details

 

 

 

We are looking for a Senior Hard Surface Artist to join our Cloud Chamber team and deliver high-quality AAA visuals. Reporting to the Art Manager, the Senior Hard Surface Artist will collaborate with other team members, Leads and Directors to create very high-quality assets, materials, and environments. In this role, you will contribute to carrying forward the artistic vision and use all your expertise to establish the visual bar for the game’s decor for the next installment of the BioShock franchise.

Job Details:

  • Collaborate closely with the Art Leads, Environment Artists and other Modelers to create highly detailed and visually compelling hard-surface assets, which primarily include weapons, but also interactive objects, props, as well as other architectural & environmental elements.
  • Create visually appealing, hard-surface 3D models based on concept art and/or photo reference while extracting the brightest details and exaggerating those to a point of caricature.
  • Communicate effectively with team members to ensure consistency and compliance for rigging and animation.
  • Create exemplary benchmark weapons models and textures.
  • Highly contribute to the establishment of the weapon modeling/texturing creation pipeline and look development.
  • Works closely with Art leads to ensure that environments and assets match the quality bar and vision for the game’s direction.
  • Receive and apply feedback effectively while maintaining a positive attitude.

Skills, Experience et Qualifications:

  • 5+ years of experience creating high-quality 3D weapons, props, architecture and environments. for AAA games and at least 1 shipped title.
  • Experience with Unreal Engine 4 and/or 5 is highly desired.
  • Foundation in traditional art with ability to concept ideas.
  • Strong understanding of how objects and architecture are built in the real world. 
  • Highly proficient in 3ds Max, Maya, Blender and Photoshop.
  • Proficient in Z-Brush and Substance Painter.
  • Ability to work with a high degree of self-direction.
  • Highly skilled in hard surface modeling.
  • Interest and dedication to advancing your craft, and eagerness to learn new techniques and software.
  • Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $70,000 and $130,000 per year
California: $90,000 and $140,000 per year
New York State (inclusive of New York City): $90,000 and $140,000 per year
Washington: $70,000 and $130,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

#LI-Hybrid

 

 

 

 

 

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

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Montréal, Québec, Canada (Hybrid)

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