Senior Textures Artist

11 Hours ago • All levels

Job Summary

Job Description

As a Senior Texture Artist at Ubi MTL, you will contribute to creating an immersive world by developing and applying textures for props, architecture, and environments to add depth and dimension. This role involves understanding the game's artistic vision, creating high-resolution textures, and collaborating with the art team, 3D modelers, and technical artists. Responsibilities include defining texturing priorities, gathering references, optimizing textures for performance, participating in visual reviews, and improving texturing workflows. The artist will balance artistic demands with technical constraints, iterate on work, fix bugs, and optimize textures based on feedback. The goal is to enhance the visual fidelity of environments and architectural elements, ensuring a high standard of quality throughout the production pipeline.
Must have:
  • Collaborate with the art team to define texturing priorities.
  • Internalize visual concepts and gather relevant references.
  • Work closely with 3D modelers to elevate the models.

Job Details

As a Senior Texture Artist at Ubi MTL, you will help bring an immersive world to life by creating and applying textures (for props, architecture, and environments) that add depth and dimension to everything within it. Through a blend of observation, talent, and imagination, you’ll add the details that define the characters, objects, and environments.

Drawing inspiration from real life, you'll craft realistic materials and adapt to new tools to fully leverage their potential. You'll be free to choose the methods that work best for you to achieve a final look that suits the game's tone and makes it unforgettable.

What you’ll do

  • Collaborate with the art team to understand the game's artistic vision and define texturing priorities, in line with the visual identity of the project.
  • Internalize visual concepts and gather relevant references to enrich the visual design language.
  • Work closely with 3D modelers to create textures that elevate the models and enhance the visual fidelity of environments and architectural elements.
  • Create detailed, high-resolution textures from scratch or using references/scans, and maintain a well-organized texture library.
  • Collaborate with technical artists to ensure textures are optimized for performance without sacrificing quality.
  • Participate in visual reviews, offer constructive feedback, and incorporate input from partner teams to maintain a high standard of quality throughout the production pipeline.
  • Contribute to the improvement of texturing workflows by documenting best practices to support scalability and efficiency.
  • Balance artistic demands with technical constraints of the game engine.
  • Iterate on your workfix bugs, and ensure the final optimization of textures based on feedback.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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