Software Engineer

1 Month ago • 2-5 Years • Technical Art

About the job

Job Description

EA seeks a Software Engineer to join their Frostbite engine team. Responsibilities include developing state-of-the-art procedural technologies, working on tools and workflows (from low-level mesh processing to high-level World Editor UI), building high-quality code, and collaborating with game teams. The role involves working with C++, C# or WPF, multithreaded architectures, and understanding memory management and optimization. The position offers a hybrid work model and the chance to contribute to AAA game development.
Must have:
  • 2+ years Software Engineer experience
  • Proficiency in C++
  • Understanding of multithreaded architectures
  • Experience with version control
  • Good debugging skills
Good to have:
  • Experience with geometry/mesh processing
  • Experience with Houdini, Maya SDKs
  • Experience with asset data pipelines
  • Experience with Python
  • Experience with Agile methodologies
Perks:
  • Friendly work environment
  • Skill development opportunities
  • Credit on AAA Frostbite games

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

Your Responsibilities:

  • You will join the Procedural team that is developing state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and richer games.

  • You will report to the Engineering Manager and you will work on procedural tools and workflows ranging from low-level mesh processing and low-level content database code up to high-level World Editor UI and DCC workflows code.

  • You will build high-quality code and you will review and provide feedback on technical designs and code written by other software engineers.

  • You will work with game teams to help them improve existing and develop new technologies.

  • This role is open to onsite and hybrid work model types.

Your Required Qualifications:

  • Bachelor's degree or higher in Computer Science, Engineering or Software Engineering or or equivalent.

  • At least 2+ years of experience working in a Software Engineer role.

  • High level of proficiency with C++ and understanding of C# or WPF.

  • Understanding of multithreaded architectures and synchronization principles.

  • Understanding of memory management, multi-core use, profiling and optimization.

  • Experience working with version control systems.

  • Good debugging skills.

  • We will need you to be remote-friendly.

Your Optional Qualifications:

  • Experience with geometry/mesh formats and processing.

  • Experience with Houdini, Maya SDKs or other DCC tools.

  • Experience with asset data pipelines, procedural asset generation.

  • Experience with Python for scripting or tool development.

  • Experience with Agile methodologies for software development.

We have more to offer:

  • You will work in a friendly environment with a great culture.

  • You will learn a massive number of skills and professional software development practices.

  • You will see your name on the credits of the triple-A games based on Frostbite.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

California, United States (Hybrid)

British Columbia, Canada (On-Site)

British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (On-Site)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (On-Site)

British Columbia, Canada (Hybrid)

Mexico City, Mexico City, Mexico (On-Site)

England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Similar Jobs

Obsidian Entertainment - Character Artist - Summer Internship

Obsidian Entertainment, Canada (On-Site)

Virtuos - 3D Character Artist

Virtuos, China (On-Site)

People Can Fly - Senior Vista Artist - Remote

People Can Fly, Canada (Remote)

The Walt Disney Company - Lead Creature Technical Director

The Walt Disney Company, Canada (On-Site)

Santa Monica Studio - Sr Technical Artist (Contract)

Santa Monica Studio, United States (On-Site)

Magic Media - Lead 3D Environment Artist

Magic Media, Spain (Remote)

Seedify - Senior VFX Artist

Seedify, Vietnam (Remote)

The Walt Disney Company - CG Supervisor

The Walt Disney Company, Australia (On-Site)

Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support), Canada (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Techland - Senior Character Hair (Grooming) Artist

Techland, Poland (On-Site)

Atomic Cartoons - CG Texturing Artist (3 Month Contract)

Atomic Cartoons, Canada (Hybrid)

ETHOSH - 3D Animator

ETHOSH, India (On-Site)

The Walt Disney Company - Lead Creature Technical Director

The Walt Disney Company, Canada (On-Site)

SuperPlay - Tech Artist

SuperPlay, Israel (On-Site)

Global Step - Senior 3D Animator

Global Step, (Remote)

Eccentric - 3D Renders & Motion Artist

Eccentric, India (On-Site)

Streamline Media Group  Inc  - 3D Generalist

Streamline Media Group Inc , Malaysia (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Guildford, England, United Kingdom

BrightEdge - London Sales Development Representative

BrightEdge, United Kingdom (On-Site)

Hypemasters - Art Director (3D)

Hypemasters, United Kingdom (Remote)

Palo Alto Networks - Solutions Consultant - Industry

Palo Alto Networks, United Kingdom (Remote)

Scopely - Benefits Partner

Scopely, United Kingdom (Remote)

Playground Games - Experienced Level Designer - Contract

Playground Games, United Kingdom (Hybrid)

Expedia - Principal Product Manager - Hotels.com

Expedia, United Kingdom (Hybrid)

Rank group - Trainee Dealer

Rank group, United Kingdom (On-Site)

Alphasense - Manager, Customer Success (B2B - Presales)

Alphasense, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Virtuos - Lead VFX Artist

Virtuos, Ukraine (Hybrid)

Fortis Games - Senior Technical Artist: Shaders

Fortis Games, Spain (On-Site)

Room 8 Studio - Project Art Director

Room 8 Studio, Portugal (On-Site)

Climax Studios - Lighting Artist (UK based)

Climax Studios, United Kingdom (On-Site)

5minlab - [5minlab] Technical Artist

5minlab, South Korea (On-Site)

Magnopus - VFX Data Prep Artist

Magnopus, United States (Hybrid)

Cypress HCM - Sr. Technical Artist

Cypress HCM, United States (Remote)

The Walt Disney Company - Pipeline Technical Director

The Walt Disney Company, India (On-Site)

LiquidX Studio - Real Time VFX Artist (Remote)

LiquidX Studio, Singapore (Remote)

Gardens Interactive - Senior VFX Artist

Gardens Interactive, (Remote)

Get notifed when new similar jobs are uploaded