Producing various sound data for high end games
・Creating in-game sound effects, voices, cutscenes, music, promotional footage, etc. and implementing them into the game, as well as other sound-related tasks required for game production.
・If you are exceptionally skilled or knowledgeable in a particular category (in-game sound effects, voices, cutscenes, music, etc.), upon discussion, you may be tasked to focus your abilities and knowledge in that category.
Requirements for Applying
・Experience in sound production in 1 or more game titles, or equivalent knowledge or experience in sound production.
Preferred but Not Required
・Extensive knowledge of sound production such as sound or game engine, sound middleware, etc. whether it be private or commercial.
・Experience with sound direction for a game title.
・Knowledge of publication or licensing in relation to sound.
・Previous work experience in engineering Foley recording, voice recording, mix, mastering, etc.
・Proficiency in a language(s) other than Japanese.
・Knowledge and experience in creating and implementing sound data that is optimized for various game platforms.
・Technical sound design skills and the ability to create an exact workflow upon an understanding of various sound tools, whether they be sound engines, hardware, or software.
・Knowledge and experience in producing new technology such as immersive audio.
・Knowledge and experience in producing localized voice data.
Required Documents
Paperwork
・Resume (with photo)
・CV
Sample Work
-Limited to digital data that will work on a computer (no paper copies accepted)
**Please leave out any confidential sources or information when you submit.
[Employment Status] Full-time employee, Contract worker
[Location] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
[Work Hours] Discretionary Labor System
*Standard work hour starts at 10:00am. Exact work hours are left to individual discretion.
[Salary] Annual salary, performance incentive system in place
*We will take into consideration your past experiences and abilities and match them to our company regulations.
[Benefits] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only).
[Time-Off] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave
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KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.
Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.
We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.
Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.
The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”
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