Technical Artist

2 Months ago • 2 Years + • Technical Art

Job Summary

Job Description

As a Technical Artist at SuperPlay, you'll bridge the gap between creative, programming, and engineering teams. Responsibilities include supporting artists and developers in the 3D art pipeline, optimizing asset performance, developing tools for game production, porting art to the game engine, ensuring visual fidelity within engine limitations, writing custom software using industry-standard scripting languages, researching rendering techniques, and resolving material and collision issues. This role requires strong collaboration and technical skills in Unity, C#, and 3D art creation.
Must have:
  • 2+ years Unity experience
  • C# knowledge
  • Strong portfolio
  • Game development process familiarity
  • Scripting skills
  • Rendering & post-effects experience
  • Rigging & animation understanding
  • High-level artistic skills
Good to have:
  • Shader development experience
  • Maya experience

Job Details

Who are we?

Come and join a rapidly expanding mobile games company!

SuperPlay is a leading gaming company dedicated to creating unforgettable mobile gaming experiences. Founded in 2019 by industry experts from Playtika and Rovio, the company strives to develop innovative and exciting casual games that captivate millions of players worldwide and remain enjoyable for years to come.

Dice Dreams, our flagship game, has become a global sensation and a top-100-grossing hit, while Domino Dreams, our next big success, is also making a significant impact in the industry.

Our Newest Game – A Magical Collaboration with Disney!

Launching in 2025, our third game will bring beloved Disney stories and characters to life in an unforgettable gaming experience.

Our team, headquartered in Tel Aviv, is made up of talented, passionate, and ambitious professionals. And the future is even more exciting! Want to be part of our journey? Check out the job description below.

What will you do at SuperPlay?

our role as a Technical Artist is to bridge the gap between the issues of the creative, programming, and engineering teams in game development, liaising between heads of programming and design teams and researching and developing technical tools for a project by:

  • Supporting artists and developers in the 3D art pipeline
  • Assisting in assets performance and validation
  • Deciding and developing the software and tools which are required for game production
  • Porting finished art to the game engine and ensuring final art runs to full visual resolution
  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
  • Writing custom software specific to the needs of the game which will work with industry-standard scripting languages
  • Researching and overseeing the implementation of rendering techniques
  • Resolving material errors and collision issues

Who are you?

  • 2+ years of experience with Unity
  • Basic knowledge in C#
  • High attention to details
  • A strong portfolio or demo reel
  • Familiarity with game systems and the game development process
  • Scripting skills
  • Rendering and post-effects experience and understanding of rigging and animation
  • High-level artistic skills - proportion, color, composition
  • Experience in digital art content creation 
  • Software: Unity3D, Photoshop
  • Advantage: Shader development experience including scripting, Maya

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About The Company

Founded in 2019 by gaming industry veterans from Playtika, Rovio, PlayStudios and the film industry, we set out to create a billion-dollar company that delivers world-class, delightful games and has fun making them. We gathered a core team and soft launched our first title, Dice Dreams, within 6 months. Since then, the team has grown to include dozens of super-talented, dedicated and driven individuals, Dice Dreams has become a global hit, and our plans for the future make us even more excited.

Warsaw, Masovian Voivodeship, Poland (Remote)

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