Technical Artist - Terrain

5 Months ago • 5 Years + • Technical Art

About the job

Job Description

Technical Artist specializing in terrain creation for Frostbite game engine. Must have experience with procedural terrain generation and game engine tools.
Must have:
  • Terrain Procedural
  • Game Engine
  • Terrain Tools
  • Shader Authoring
Good to have:
  • Game Development
  • Content Creation
  • Scripting Languages
  • DCC Software
Perks:
  • Frostbite Engine
  • Global Teams
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Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

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What does a Technical Artist do?

As a Technical Artist, you will report to Frostbite's Technical Art Director. You will directly contribute to and push the boundaries of the newest terrain tools and workflows that Frostbite releases to game teams. You'll help make our development process more creator-centric by serving as a link between engineers and game creators.

You Will

  • As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the tools and workflows of our terrain and procedural systems.
  • You will collaborate with the Frostbite content team to build tech demos and create documentation and training materials to help educate the Frostbite community and broadcast Frostbite's capabilities.
  • You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

You Will Need

  • At least 5+ years in game development or film industry, with a focus around open world, terrain world building, Terrain Procedural World Building.
  • Experience creating terrain procedural solutions and algorithms in a game or film production environment.
  • Experience working with terrains tools in a game engine or in external software. (Quadspinner Gaea, world machine, world Creator, etc.)
  • Experience with shader authoring through HLSL or node scripting
  • Shipped 2+ games or similar within relevant industries.

Bonus

  • Experience helping others achieve their best through game development tools
  • Experience with a diversity of content creation tools within a game engine
  • Knowledge of Lua, Python or other scripting languages
  • Comfortable engaging and building relationships with multiple teams and individuals globally
  • Experience using Maya, Substance or other DCCs
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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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