Technical Artist (World) (W/M/NB)

3 Months ago • 1 Years +
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

Technical Artist for World Building, strong experience with 3D modeling software and game engines.

Company Description

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Job Description

You will be joining the Technical Artists team and working under the responsibility of the Art Technical Director. You are in direct contact with the artistic teams.

 

As a Technical Artist, your missions are the following: 

- Be the daily support of the teams working on World Building (Art and Design) to follow the mandate of the maps produced in the studio.

- Identify, analyse and address bugs/problems blocking production and follow their resolution.

- Monitor performance 

- Assist team members in performing their tasks more efficiently

- Technical monitoring of Assets in the engine

- Ensure quality reporting on global actions concerning the world and the maps produced by our teams.

Qualifications

You have a first experience as a Technical Artist, ideally on a AAA or AA production.

- You have worked on various topics around world building such as level art, lighting, props, level design etc..

- You are able to use at least one 3D modelling software (3DS Max, Substance Designer, Maya, Blender...)

- You have significant experience on a game engine (Unreal Engine, Unity, other proprietary engine etc...) as well as a comprehensive understanding of the art workflow and pipeline

- You are versatile and have a real understanding of world building, with a strong spirit of synthesis and interpersonal skills that allows you to work effectively in a team and get your ideas across.

- You have visual scripting experience. 

- You have the ability to work in an international context and to communicate daily in English

Additional Information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Shanghai, China (On-Site)

Île-de-France, France (Hybrid)

Skåne County, Sweden (Hybrid)

Auvergne-Rhône-Alpes, France (On-Site)

Auvergne-Rhône-Alpes, France (On-Site)

Metro Manila, Philippines (On-Site)

Metro Manila, Philippines (On-Site)

Osaka, Japan (On-Site)

View All Jobs

Similar Jobs

Activision - Expert Technical Artist – Sledgehammer Games

California, United States (On-Site)

Warhorse Studios - Senior Technical Artist

Prague, Czechia (On-Site)

IO Interactive - Lead Technical Artist

Skåne County, Sweden (Hybrid)

IO Interactive - Lead Technical Artist

England, United Kingdom (Hybrid)

IO Interactive - Lead Technical Artist

İstanbul, Türkiye (Hybrid)

IO Interactive - Lead Technical Artist

Catalonia, Spain (Hybrid)

2K - Technical Artist

British Columbia, Canada (Hybrid)

Goalreify - Technical Artist

Maharashtra, India (On-Site)

Skybox Labs - Senior Technical Artist (Environment)

British Columbia, Canada (Hybrid)

Similar Skill Jobs

Activision - Expert Technical Artist – Sledgehammer Games

California, United States (On-Site)

Pragma - Service Operations Specialist

United States (Remote)

Thatgamecompany - Audio Designer

Remote Us (Remote)

Krafton  - Unreal Engine Generalist

California, United States (On-Site)

Azra Games - Mid-level Software Engineer (Visual Scripter)

California, United States (Hybrid)

PlayStation Global - Product Owner, Technical Services

California, United States (On-Site)

PlayStation Global - Director, IP Licensing

California, United States (Hybrid)

Mavericks VFX - Layout & Tracking Artist

Ontario, Canada (Remote)

Samsung Semiconductor - Senior Manager, Memory Sales

California, United States (Hybrid)

Jobs in Annecy, Auvergne-Rhône-Alpes, France

The Sandbox - Project Manager - Internship

Île-de-France, France (On-Site)

Voodoo - Product Strategist - Wizz

Île-de-France, France (Hybrid)

Voodoo - Product Designer - Wizz

Île-de-France, France (Hybrid)

SEGA - AI Programmer / Programmeur(euse) IA (H/F/NB)

Île-de-France, France (Hybrid)

Paradox Interactive - Unity Game Programmer

Île-de-France, France (Hybrid)

Voodoo - Strategic Projects Manager - Jamble

Île-de-France, France (Hybrid)

Voodoo - Expansion Lead - Jamble

Île-de-France, France (On-Site)

Technical Art Jobs

Activision - Expert Technical Artist – Sledgehammer Games

California, United States (On-Site)

Warhorse Studios - Senior Technical Artist

Prague, Czechia (On-Site)

IO Interactive - Lead Technical Artist

Skåne County, Sweden (Hybrid)

IO Interactive - Lead Technical Artist

England, United Kingdom (Hybrid)

IO Interactive - Lead Technical Artist

İstanbul, Türkiye (Hybrid)

IO Interactive - Lead Technical Artist

Catalonia, Spain (Hybrid)

Seedify - Material Artist

Europe (Remote)

Seedify - Material Artist

Vietnam (Remote)

Seedify - Material Artist

Philippines (Remote)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug