Senior Technical Artist (Environment)

4 Months ago • 5-10 Years • Technical Art

Job Summary

Job Description

Senior Technical Artist needed for AAA game development. Must have strong Unreal Engine 5 experience, procedural content generation skills for environments, and a passion for pushing the boundaries of foliage systems.
Must have:
  • Unreal Engine 5
  • Procedural Content
  • Foliage Systems
  • Environment Art
Good to have:
  • Biome Generation
  • Houdini Experience
  • Nanite Technology
  • Weather FX
Perks:
  • High-Profile Project
  • AAA Original IP

Job Details

We're looking for a talented and experienced Senior Technical Artist with a focus on Procedural Content Generation (PCG) for Environments to join us in the pre-production stage of a AAA original IP project. This is a unique and exciting opportunity to work on a high-profile project in Unreal Engine 5, contributing to breathtaking worlds and immersive environments. If you have a passion for pushing the boundaries of procedural content generation and a solid understanding of environment and foliage systems, we want to hear from you!

A snapshot of your role:

    • Develop and maintain a robust foliage pipeline, supporting everything from trees and small plants to wind, player interaction, and disturbance effects.
    • Create and optimize foliage materials using Unreal Engine's shading graphs, Maya, or HLSL, with a focus on performance and visual fidelity.
    • Integrate dynamic weather effects (wind, rain, snow) into vegetation systems for realistic environmental interactions.
    • Optimize foliage and biome assets, managing LODs, poly counts, shader complexity, and overall performance to ensure smooth gameplay experiences.
    • Drive biome generation and terrain authoring using procedural tools like Houdini and UE5’s PCG system.
    • Leverage UE5's Nanite technology for high-quality, optimized foliage.
    • Work closely with tech artists, graphics engineers, environment artists, and designers to ensure cohesive integration of procedural assets into the game.
    • Identify technical challenges, proactively develop solutions, and adapt to evolving project needs in a highly collaborative environment.

Sound like you? This is what we’re looking for:

    • 5+ years of experience in a technical art role in the games industry, with a solid understanding of environment art and procedural content generation.
    • UE5 experience is highly desirable, especially with Nanite and procedural content workflows, however we would consider candidates with AAA expertise working with custom engines.
    • Proven experience with foliage pipelines and vegetation systems in game development, including material authoring and weather FX integration.
    • Experience with SpeedTree, Houdini, or similar procedural tools for environment creation.
    • Strong problem-solving skills and the ability to think constructively while adapting to new challenges in a dynamic environment.
    • Proven ability to work autonomously with minimal supervision, while also collaborating effectively within cross-functional teams.

    • Nice-to-haves:
    • Experience with biome generation and large-scale procedural environment creation.
    • Strong understanding of performance optimization techniques for foliage and environment assets.
    • Familiarity with other game engines or custom procedural tools is a plus.
Please note, only those who submit a portfolio or reel showcasing relevant work will be considered for the role.

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About The Company

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2: Lightfall, and supporting development of Fallout 76.


 

Burnaby, British Columbia, Canada (Hybrid)

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