Visual Experience Designer II

2 Months ago • 3 Years +

About the job

Job Description

Cliffhanger Games is looking for a Visual Experience Designer II to create and mock up visual designs for game UI. Must have 3+ years' experience, strong visual and graphic design skills, and knowledge of industry-standard software such as Unreal Engine, Photoshop, Illustrator, AfterEffects, Figma.
Must have:
  • UI Artist
  • Unreal Engine
  • Visual Design
  • Graphic Design
Good to have:
  • Motion Graphics
  • AfterEffects
  • Figma
  • User Research
Perks:
  • Paid Time Off
  • Medical Insurance
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior UI Artist to join our team.

Reporting to the UI/UX Experience Design Director, you will help visualize and craft interfaces for our game, delighting the player, directing focus on the information hierarchy, and setting the stage for the player’s experience. As such, you have a strong artistic vision, an understanding of graphic and motion design, and the technical proficiency to bring your vision into the game. As a UI Artist, you will work with the Principal Art Director, UI/UX Design Director, Gameplay Designers, UI Engineers, and Technical Artists, to create visually stunning and immersive interfaces that enhance the player experience.

Responsibilities

  • Create and mock up visual designs for game UI based off the established design specifications.
  • Create and mock up motion studies of game UI that reflect the anticipated behaviors of motion graphics and controls in the UI.
  • Create prototypes in Figma or similar tools that can be used for User Research studies or design proof-of-concepts.
  • Iterate with User Research teams to ensure consumer feedback is applied and accessibility goals and metrics are supported.
  • Research and study appropriate visual reference to ensure visual designs feel authentic to the world we are creating.
  • Follow up in Unreal after Engineers and Tech Artists to do in-engine visual passes that bring the graphics up to the high artistic bar.
  • Author in-engine animations for elements in the game to bring life to the UI, enhance the player experience, and add clarity to the functionality of objects.
  • Stay up to date with industry trends and advancements in UI authoring technology, improving your skills.

Qualifications

  • 3+ years' experience as a UI artist in the video game industry.
  • Strong Visual and graphic design skills.
  • Knowledge of industry-standard software and tools, such as Unreal Engine, Photoshop, Illustrator, AfterEffects, Figma, or similar.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,300 - $170,600 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $104,000 - $170,600 USD Annually
• Jersey City, NJ :
º $137,300 - $170,600 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,800 - $151,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $104,000 - $174,700 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
View Full Job Description
$104.0K - $174.7K/yr (Outscal est.)
$139.3K/yr avg.
Seattle, Washington, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Stockholm, Stockholm County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Redwood City, California, United States (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Ontario, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Montreal, Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Similar Jobs

Zuru - Spatial Experience Designer

Zuru, United States (On-Site)

Pinnguaq - Learning Experience Designer

Pinnguaq, Canada (Hybrid)

Autodesk - Senior User Experience Designer

Autodesk, Canada (On-Site)

Critical mass - Lead User Experience Designer

Critical mass, United Kingdom (Hybrid)

EveryMatrix - User Experience Designer

EveryMatrix, Romania (Hybrid)

Applicantz - User Experience Designer

Applicantz, India (Hybrid)

Webologix Ltd/ INC - User Experience Designer

Webologix Ltd/ INC, India (On-Site)

Verizon - Experience Designer II (INTL)

Verizon, India (Hybrid)

Verizon - Sr Experience Designer II

Verizon, India (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Moon Active - Data Product Manager

Moon Active, Israel (On-Site)

Mob Entertainment - Contract Animator

Mob Entertainment, (Remote)

Maxis Studios - Animator - The SIMS

Maxis Studios, Spain (On-Site)

Zynga - Architect (Unreal Engine)

Zynga, United Kingdom (Hybrid)

G5 Games - Project Lead Web UI/UX Designer

G5 Games, Cyprus (Remote)

G5 Games - Game UX Researcher

G5 Games, Cyprus (Remote)

G5 Games - 2D Principal Environment Artist

G5 Games, Cyprus (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Seattle, Washington, United States

Overwolf - Brand Partnerships Director Central

Overwolf, United States (On-Site)

PlayStation Global - Sr Corporate Counsel - Sales & Business Operations, Americas

PlayStation Global, United States (Hybrid)

PlayStation Global - Business Planning & Operations Manager

PlayStation Global, United States (Hybrid)

Intrepid Studios, Inc - Human Resources Manager

Intrepid Studios, Inc, United States (On-Site)

Samsung Semiconductor - Staff Engineer, DRAM Design

Samsung Semiconductor, United States (On-Site)

Supercell - Marketing Manager, LATAM

Supercell, United States (Hybrid)

Supercell - Community Marketing, Entertainment and Partnerships

Supercell, United States (On-Site)

Aristocrat Gaming - Finance Analyst

Aristocrat Gaming, United States (Remote)

Aristocrat Gaming - Global Integrated Planner

Aristocrat Gaming, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Zynga - Senior Game Artist

Zynga, Türkiye (On-Site)

G5 Games - Project Lead Web UI/UX Designer

G5 Games, Cyprus (Remote)

G5 Games - 2D UI/UX Artist (match-3 project)

G5 Games, Bulgaria (Remote)

G5 Games - 2D UI/UX Artist (match-3 project)

G5 Games, Montenegro (Remote)

G5 Games - Project Lead Web UI/UX Designer

G5 Games, Kazakhstan (Remote)

G5 Games - 2D UI/UX Artist (match-3 project)

G5 Games, Kazakhstan (Remote)

G5 Games - Project Lead Web UI/UX Designer

G5 Games, Armenia (Remote)

G5 Games - 2D UI/UX Artist (match-3 project)

G5 Games, Armenia (Remote)

G5 Games - Project Lead Web UI/UX Designer

G5 Games, Georgia (Remote)

G5 Games - 2D UI/UX Artist (match-3 project)

G5 Games, Georgia (Remote)

Get notifed when new similar jobs are uploaded