XD/ID Technical Artist - EA SPORTS™ NHL

1 Week ago • 8 Years +

About the job

SummaryBy Outscal

Technical Artist for EA SPORTS™ NHL focusing on supporting XD & ID teams with motion graphics, technical implementation, tool maintenance, and communication. Requires 8+ years of cinematic/games production experience, proficiency in Python or C#, 2D/3D art packages (Figma, Scaleform, Cinema 4D, Maya, Photoshop) and a passion for games.

XD/ID Technical Artist - EA SPORTS™ NHL

Vancouver, Canada

EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.

The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.

As part of our NHL studio, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities

The Technical Artist (TA) develops pipelines, workflows, asset optimization/integration, and technology innovations used by content creators from our Interface & Experience Design Teams (ID, XD). Reporting to one of our Technical Art Directors, they partner with development teams to build shared and scalable solutions. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.

This TA role focuses on supporting the XD & ID team, including Motion Graphics technical implementation using proprietary technology, production support, maintenance of tools, and coordination between partner domains using strong and timely communication.

You will act as a technical mentor, offering one-on-one guidance to assist the team in tackling complex technical challenges. Develop and maintain a knowledge base of common technical issues and their solutions to facilitate self-learning within NHL. Troubleshoot and debug complex technical issues, teaching problem-solving methodologies, and foster a culture of continuous learning and improvement within the XD team.

You can be from an Art, Design, Mathematics, Engineering, UI, Graphic Design, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.

Your Qualifications

  • At least 8+ years of cinematic/games production experience.
  • A bachelor's degree (or equivalent experience) in a related field.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient scripting/programming in Python or C#. (C++ is a bonus, but is not required).
  • Experience with 2D/3D art packages such as Figma, Scaleform, Cinema 4D, Maya, Photoshop.
  • A solutions-provider, especially as it pertains to testing and debugging technical issues.
  • Experience with asset optimization challenges/techniques.
  • Proficient creating 2D/3D Motion Graphics content for games or broadcast.
  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
  • A Passion for Games!

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

$115.1K - $161.2K/yr (Outscal est.)
$138.2K/yr avg.
Vancouver, British Columbia, Canada

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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British Columbia, Canada (On-Site)

Texas, United States (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Bucharest, Romania (On-Site)

Bucharest, Romania (On-Site)

British Columbia, Canada (On-Site)

Quebec, Canada (On-Site)

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