2D/UI Artist

2 Months ago • 5 Years +

Job Summary

Job Description

The 2D/UI Artist will be responsible for creating promotional 2D materials, ensuring consistency in UI assets, and producing graphical content for the Space Engineers 2 game. This includes UI elements, mockups, splash screens, icons, promo screenshots, logos, sketches, and other 2D work. The artist will consider technical constraints, make necessary changes to align with the artistic vision, and collaborate with the team to refine features. The role involves working in a friendly international team and offers opportunities for remote work. The artist should have strong skills in Adobe Photoshop and Illustrator, knowledge of Figma, and be familiar with UI/UX best practices for games.
Must have:
  • 5+ years experience as a 2D/UI/Marketing artist
  • Good skills in Adobe Photoshop and Adobe Illustrator
  • Familiarity with UI/UX best practices for games
  • Knowledge of Figma
  • Excellent communication and organization skills
  • Good knowledge of composition and graphic design
  • Strong understanding of color palettes and color grading
  • Fluent spoken and written English
Perks:
  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague
  • Unlimited home office
  • Possibility of remote cooperation or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events
  • Dedicated time for studying

Job Details

We are looking for top talent

We are looking for a 2D/UI Artist to join our international team responsible for the development of Space Engineers 2. We are looking for creative people with the ability to see things from as many points of view as possible, those who are able to find ways and solutions for any kind of task that is given to them. 

While this position is based at our headquarters in Prague, we offer the flexibility to work remotely from anywhere.

We are always looking for passionate colleagues who strive for technical and artistic excellence and enjoy pushing the boundaries of what’s possible.

If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!

Responsibilities:

  • Reports to Art Lead

  • Create professional looking promotional 2D materials based on in-game content

  • Ensure consistency in UI assets across different platforms and resolutions

  • Create all kinds of graphical content for Space Engineers 2 game which includes:

    • UI elements and mockups,

    • splash screens,

    • icons,

    • promo screenshots,

    • logos,

    • sketches and other 2D work 

  • Take into account technical constraints and limits to propose feasible concepts

  • Make the necessary changes to ensure that the work conforms to the established artistic vision

  • Work collaboratively with the whole team and iterate using feedback to drive and polish features to a high-quality state

Requirements:

  • A minimum of 5+ years’ experience working as a 2D/UI/Marketing artist

  • Good skills in Adobe Photoshop and Adobe Illustrator

  • Familiarity with UI/UX best practices for games

  • Knowledge of Figma

  • Self-motivation, excellent communication and organization skills, team spirit, proactivity

  • Good knowledge of general rules of composition and graphic design

  • Strong understanding of color palettes and color grading

  • Fluent spoken and written English

We offer:

  • International team

  • A friendly environment without a corporate approach

  • Work on already very successful games

  • Incentive system benefits – bonuses

  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!

  • Unlimited home office

  • Possibility of (fully) remote cooperation, or a relocation package

  • 5 weeks of vacation

  • Unlimited sick days

  • Company breakfasts and other company events (BBQ, parties, workshops,…)

  • Dedicated time for studying

Learn more about Art at Keen Software House:

 

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Art testing task (to be completed at home within a 21-day window)
  4. Task evaluation
  5. Interview with the Team Leader and HR
  6. Job offer

 

 

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