Destiny Weapons Designer (Senior to Staff)

1 Month ago • 1-2 Years • Game Design • $125,000 PA - $180,000 PA

Job Summary

Job Description

Bungie seeks a highly technical and creative Weapons Designer (Senior to Staff level) for Destiny 2. Responsibilities include refining sandbox design principles, setting direction for weapons systems, creating compelling gameplay experiences, collaborating with various teams (art, engineering, animation, audio), and ensuring a holistic player experience across skill levels. The role involves balancing weapons, planning releases, and working closely with other disciplines to create polished and engaging in-game weapons and accessories. Candidates should possess strong gameplay design skills, experience on shipped combat-focused games, excellent communication and collaboration abilities, and a passion for action games. Staff-level candidates require additional experience such as advanced game engine knowledge and people management experience.
Must have:
  • Gameplay Systems Design experience
  • High-quality combat-focused game experience
  • Strong collaboration and communication skills
  • Understanding of game rewards and action game design
  • Refine Destiny's weapon sandbox
  • Set direction for future weapons
  • Collaborate with multiple disciplines
  • Exercise player empathy
Good to have:
  • Animation experience
  • People management experience
  • Experience hiring and mentoring
Perks:
  • Competitive salary
  • Discretionary bonus
  • Comprehensive healthcare
  • 401k matching
  • Flexible time off
  • Paid parental leave
  • Social clubs

Job Details

Bungie is seeking a highly technical, creative, and team-oriented Weapons Designer who is excited to make Destiny weapons the best they can be.

Do you love the challenge of designing great gameplay? Are you excited to do the hard work of creating understanding across a large team to what you are trying to achieve, and take them along for the journey through development? Do you obsess over core game feel like camera FOV/shake changes, controller rumble values, and other behind the scenes tuning knobs? Are you a game designer looking to work on AAA games with talented and passionate people in a team environment? If so, we have the job for you! Bungie is looking for a passionate and creative Weapons Designer for Destiny 2!

As a Designer on the Destiny 2 Weapons and Accessories team, you will work closely with the Design Team to craft robust weapons systems, exotic weapons, and seasonal weapons releases. You will collaborate with weapons team members from other disciplines, including art, test, engineering and animation to drive a holistic gameplay experience. You will also contribute to the design processes to ensure your work and that of your team is the very best it can possibly be.

RESPONSIBILITIES

  • Refine and drive the player sandbox design principles to improve Destiny’s weapons sandbox.
  • Help set the direction for extensible weapons systems and future weapons team work.
  • Help build compelling second-to-second gameplay experiences.
  • Collaboratively plan, design, and balance top notch weapons gameplay
  • Work with audio, effects, software engineering and animation developers to make in-game weapons features clear to players.
  • Exercise strong player empathy to put yourself in the shoes of players with various competencies, desires, and skill levels.

REQUIRED SKILLS

  • Previous experience as a Gameplay Systems Designer (or similar) on a shipped, high quality, combat-focused game
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity.
  • Intuitive understanding of how second-to-second action games work and why people play them.
  • Strong understanding of in-game rewards and what makes them valuable.
  • Portfolio demonstrating the drive to make great feeling action gameplay.
  • Passion for collaboration with designers, artists, programmers, musicians, testers, and producers to achieve a common goal.
  • Dedication to contributing to a positive work environment.
  • Ability to take direction and execute on goals.
  • Unrelenting self-motivation and initiative
  • Outstanding oral and written communication skills
  • Excellent organizational and prioritization skills

For Staff level candidates, in addition to the above Required Skills, we are targeting:

  • Advanced understanding of game engines, technology, and the game development process
  • Experience with many modes of online play
  • Ability to operate autonomously while holding a creative vision.

NICE-TO-HAVE SKILLS

  • Experience in Animation; able to talk anticipation, follow through, character and timing.

For Staff level candidates, in addition to the above Nice-to-Have Skills, we are targeting:

  • People management experience
  • Experience hiring, training, mentoring, and managing peer and junior designers.
Listed below are the two base pay ranges associated with this role at multiple levels. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly). 

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. 

In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.

Bellevue Pay Range I

$125,000 - $150,000 USD

Bellevue Pay Range II

$151,000 - $180,000 USD

 

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that members of certain underrepresented groups are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees who are located outside of a Bungie approved state will need to establish residency in an approved state within 45 days of their start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.

Similar Jobs

Light Speed Studios - Camera Designer

Light Speed Studios

Irvine, California, United States (On-Site)
1 Month ago
PlatinumGames - Game Designer

PlatinumGames

(On-Site)
1 Month ago
Electronic Arts - Senior Game Designer - Sandbox

Electronic Arts

Kirkland, Washington, United States (On-Site)
3 Weeks ago
Tencent - Visual Designer

Tencent

Shenzhen, Guangdong Province, China (On-Site)
1 Month ago
Bigger Games - VFX Artist

Bigger Games

İstanbul, Türkiye (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in United States

GAMURS Group - Freelance Pokemon Writer

GAMURS Group

United States (Remote)
1 Month ago
ByteDance - Senior Data Scientist

ByteDance

San Jose, California, United States (On-Site)
5 Days ago
Backbone - Engineering Manager, Backend

Backbone

Seattle, Washington, United States (On-Site)
7 Months ago
Microsoft - Software Engineer

Microsoft

Reston, Virginia, United States (On-Site)
1 Month ago
The Walt Disney Company - Asset Protection Agent (Part-time)

The Walt Disney Company

New Jersey, United States (On-Site)
2 Days ago
Aristocrat Gaming - Sr. Account Manager, iGaming Customer Success

Aristocrat Gaming

Atlantic City, New Jersey, United States (Remote)
1 Month ago
Meta - ML Silicon Performance Architect

Meta

Austin, Texas, United States (On-Site)
3 Months ago
Theorycraft Games - Gameplay Engineer

Theorycraft Games

United States (Remote)
1 Month ago
Fliff  Inc  - Human Resources Director

Fliff Inc

Austin, Texas, United States (On-Site)
7 Months ago
Meta - AI Research Scientist, Language - Generative AI

Meta

New York, New York, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Game Design Jobs

Gearbox Entertainment - Concepteur.trice de jeu sénior / Senior Game Designer

Gearbox Entertainment

Montreal, Quebec, Canada (On-Site)
3 Months ago
Electronic Arts - Senior Game Designer - Sandbox

Electronic Arts

Kirkland, Washington, United States (On-Site)
3 Weeks ago
Handy Games - Level Designer

Handy Games

Giebelstadt, Bavaria, Germany (On-Site)
2 Weeks ago
Riot Games - Game Designer II - League of Legends, Summoner's Rift Team, Live Pod

Riot Games

Los Angeles, California, United States (On-Site)
1 Month ago
Scopely - Principal Content Designer - Unannounced AAA Action RPG

Scopely

United States (Remote)
3 Months ago
MyGames - Junior/Middle Technical Game Designer

MyGames

(Remote)
4 Months ago
Rovio Entertainment Corporation - Game Lead

Rovio Entertainment Corporation

Uusimaa, Finland (Hybrid)
3 Months ago
Plarium - Game Designer (F2P Feature & Balance)

Plarium

Lviv, Lviv Oblast, Ukraine (Remote)
1 Day ago
Epic Games - Senior Gameplay Designer

Epic Games

(On-Site)
1 Month ago
MURKA - Slot Game Designer

MURKA

(Remote)
3 Weeks ago

Get notifed when new similar jobs are uploaded