Destiny Weapons Designer (Senior to Staff)

2 Hours ago • 1-2 Years • Game Design • $125,000 PA - $180,000 PA

About the job

Job Description

Bungie seeks a highly technical and creative Weapons Designer (Senior to Staff level) for Destiny 2. Responsibilities include refining sandbox design principles, setting direction for weapons systems, creating compelling gameplay experiences, collaborating with various teams (art, engineering, animation, audio), and ensuring a holistic player experience across skill levels. The role involves balancing weapons, planning releases, and working closely with other disciplines to create polished and engaging in-game weapons and accessories. Candidates should possess strong gameplay design skills, experience on shipped combat-focused games, excellent communication and collaboration abilities, and a passion for action games. Staff-level candidates require additional experience such as advanced game engine knowledge and people management experience.
Must have:
  • Gameplay Systems Design experience
  • High-quality combat-focused game experience
  • Strong collaboration and communication skills
  • Understanding of game rewards and action game design
  • Refine Destiny's weapon sandbox
  • Set direction for future weapons
  • Collaborate with multiple disciplines
  • Exercise player empathy
Good to have:
  • Animation experience
  • People management experience
  • Experience hiring and mentoring
Perks:
  • Competitive salary
  • Discretionary bonus
  • Comprehensive healthcare
  • 401k matching
  • Flexible time off
  • Paid parental leave
  • Social clubs

Bungie is seeking a highly technical, creative, and team-oriented Weapons Designer who is excited to make Destiny weapons the best they can be.

Do you love the challenge of designing great gameplay? Are you excited to do the hard work of creating understanding across a large team to what you are trying to achieve, and take them along for the journey through development? Do you obsess over core game feel like camera FOV/shake changes, controller rumble values, and other behind the scenes tuning knobs? Are you a game designer looking to work on AAA games with talented and passionate people in a team environment? If so, we have the job for you! Bungie is looking for a passionate and creative Weapons Designer for Destiny 2!

As a Designer on the Destiny 2 Weapons and Accessories team, you will work closely with the Design Team to craft robust weapons systems, exotic weapons, and seasonal weapons releases. You will collaborate with weapons team members from other disciplines, including art, test, engineering and animation to drive a holistic gameplay experience. You will also contribute to the design processes to ensure your work and that of your team is the very best it can possibly be.

RESPONSIBILITIES

  • Refine and drive the player sandbox design principles to improve Destiny’s weapons sandbox.
  • Help set the direction for extensible weapons systems and future weapons team work.
  • Help build compelling second-to-second gameplay experiences.
  • Collaboratively plan, design, and balance top notch weapons gameplay
  • Work with audio, effects, software engineering and animation developers to make in-game weapons features clear to players.
  • Exercise strong player empathy to put yourself in the shoes of players with various competencies, desires, and skill levels.

REQUIRED SKILLS

  • Previous experience as a Gameplay Systems Designer (or similar) on a shipped, high quality, combat-focused game
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity.
  • Intuitive understanding of how second-to-second action games work and why people play them.
  • Strong understanding of in-game rewards and what makes them valuable.
  • Portfolio demonstrating the drive to make great feeling action gameplay.
  • Passion for collaboration with designers, artists, programmers, musicians, testers, and producers to achieve a common goal.
  • Dedication to contributing to a positive work environment.
  • Ability to take direction and execute on goals.
  • Unrelenting self-motivation and initiative
  • Outstanding oral and written communication skills
  • Excellent organizational and prioritization skills

For Staff level candidates, in addition to the above Required Skills, we are targeting:

  • Advanced understanding of game engines, technology, and the game development process
  • Experience with many modes of online play
  • Ability to operate autonomously while holding a creative vision.

NICE-TO-HAVE SKILLS

  • Experience in Animation; able to talk anticipation, follow through, character and timing.

For Staff level candidates, in addition to the above Nice-to-Have Skills, we are targeting:

  • People management experience
  • Experience hiring, training, mentoring, and managing peer and junior designers.
Listed below are the two base pay ranges associated with this role at multiple levels. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly). 

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. 

In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.

Bellevue Pay Range I

$125,000 - $150,000 USD

Bellevue Pay Range II

$151,000 - $180,000 USD

 

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that members of certain underrepresented groups are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees who are located outside of a Bungie approved state will need to establish residency in an approved state within 45 days of their start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.

View Full Job Description
$125.0K - $180.0K/yr (Outscal est.)
$152.5K/yr avg.
United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

Similar Jobs

Garena - Game Developer

Garena, Vietnam (On-Site)

Jagex - Senior Technical Designer - Project Zanaris

Jagex, United Kingdom (Hybrid)

Vihaa technology llp - Game UI Designer

Vihaa technology llp, India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in United States

Meta - Research Scientist, Machine Learning (PhD)

Meta, United States (On-Site)

PlayStation Global - Baseball Test Analyst

PlayStation Global, United States (On-Site)

Interactive Brokers - Senior DevOps/Software Engineer

Interactive Brokers, United States (Hybrid)

Barbaricum - Survivability/Live Fire Test Analyst

Barbaricum, United States (Hybrid)

The Walt Disney Company - Software Engineer II

The Walt Disney Company, United States (On-Site)

Netflix - Director of Creative, Experiences

Netflix, United States (On-Site)

The Walt Disney Company - Senior Principal Software Engineer

The Walt Disney Company, United States (On-Site)

Meta - Software Engineer, Infrastructure

Meta, United States (Remote)

Get notifed when new similar jobs are uploaded

Game Design Jobs

Game Night Space - Game Master

Game Night Space, United States (On-Site)

IDC India - Game Developer Intern

IDC India, India (On-Site)

Keywords Studios (Player Support) - Game Designer

Keywords Studios (Player Support), India (Hybrid)

Steel City Interactive - Senior Games Designer - Remote

Steel City Interactive, United Kingdom (Hybrid)

Activision - Tools Designer

Activision, Poland (On-Site)

Appsoleut Games - Game Designer

Appsoleut Games, India (On-Site)

CCP Games - Gameplay Engineer

CCP Games, United Kingdom (On-Site)

Reality Games - Unity Developer

Reality Games, Poland (On-Site)

Virtuos - Game Design Director

Virtuos, Japan (On-Site)

Get notifed when new similar jobs are uploaded