DevOps Build Engineer

1 Month ago • 2 Years + • DevOps

About the job

Job Description

Larian Studios is searching for a Build Engineer to join their DevOps team. The ideal candidate will have at least 2 years of experience in the industry and be proficient in Jenkins, scripting languages (Ruby, Groovy, Python), shell automation, and source control management systems. Responsibilities include designing, developing, and maintaining new builds for each platform, monitoring and improving automated build systems, working with IT to manage build servers, creating and maintaining documentation for build/release processes, assisting the release manager during patch releases, and providing support to other team members.
Must have:
  • Minimum 2 years industry experience
  • Good knowledge of Jenkins
  • Good knowledge of scripting languages like Ruby or Groovy or Python
  • Good knowledge of shell automation using shell/bash/cmd on Linux and/or Windows
  • Familiarity with source control management systems
  • Good communication skills in spoken and written English
  • Team player and willing to take responsibility
  • Willing to experiment and iterate over a specific feature
  • Excellent software design and problem-solving skills
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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Build Engineer to join the DevOps team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Design, Develop and maintain robust new builds for each platform
    • Monitor and improve on automated builds systems and continuous integration
    • Work with IT to monitor and scale our buildservers
    • Create and maintain documentation of the build/release process
    • Assist release manager during a patch release
    • Provide support for other team members

Requirements

    • Minimum 2 years industry experience
    • Good knowledge of Jenkins
    • Good knowledge of scripting languages like Ruby or Groovy or Python
    • Good knowledge of shell automation using shell/bash/cmd on Linux and/or Windows
    • Familiarity with source control management systems (i.e. Perforce, Git, SVN, etc.)
    • Good communication skills in spoken and written English
    • You are a team player and willing to take responsibility
    • You are willing to experiment and iterate over a specific feature
    • Excellent software design and problem-solving skills
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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Guildford, England, United Kingdom (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Ghent, Flanders, Belgium (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Guildford, England, United Kingdom (On-Site)

Ghent, Flanders, Belgium (On-Site)

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